Difference between revisions of "Travel Times"

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They are meant to be used as guidelines, and at no time will be strictly enforced.
 
They are meant to be used as guidelines, and at no time will be strictly enforced.
 
All travel times posted below assume you are starting from [[High Reaches]] on foot.<br>
 
All travel times posted below assume you are starting from [[High Reaches]] on foot.<br>
Remember also that those traveling in [[Tir'Ehtele|Syl'vaen lands]] or [[Valmodja Hills]] might be questioned as to their destination and intention (though are usually allowed to continue on their business afterwards without issue).
+
Remember also that those traveling in [[Tir'Ehtele|Syl'vaen lands]] or [[Val'mordja Hills]] might be questioned as to their destination and intention (though are usually allowed to continue on their business afterwards without issue).
  
 
General Travel Times:
 
General Travel Times:
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The below loose guidelines assume a decent pace made by adventurers who are not transporting any heavy goods.
 
The below loose guidelines assume a decent pace made by adventurers who are not transporting any heavy goods.
 
They are meant to be used as guidelines, and at no time will be strictly enforced.
 
They are meant to be used as guidelines, and at no time will be strictly enforced.
All travel times posted below assume you are starting from High Reaches on foot.
 
Those traveling in Syl'vaen lands or the Valmordja Hills might be questioned as to their destination and intention (though are usually allowed to continue on their business afterwards without issue).
 
  
  

Revision as of 11:53, 8 February 2016

General Travel Times:

The below loose guidelines assume a decent pace made by adventurers who are not transporting any heavy goods.
They are meant to be used as guidelines, and at no time will be strictly enforced. All travel times posted below assume you are starting from High Reaches on foot.
Remember also that those traveling in Syl'vaen lands or Val'mordja Hills might be questioned as to their destination and intention (though are usually allowed to continue on their business afterwards without issue).

General Travel Times:

The below loose guidelines assume a decent pace made by adventurers who are not transporting any heavy goods. They are meant to be used as guidelines, and at no time will be strictly enforced.


Ardena Bridge: 1 Day
The Mystwood Border: 3-5 Days
Tir'Ehtele south border north of town: 4-6 Days
Daggershard Island: 7-9 Days
Karrgarth Ravines: 9-11 Days
Atalan: 10-12 days (NOT passing through the hills or forest, otherwise much longer)
The Anon'mar Bridge: 10-12 days
Maer'Havel: 11-14 days
The Witch Wood border: 2 Weeks
The Amalthean Coast: 2 Weeks
The Acentian Hills: 2 Weeks
Skolden'fel Stand Fortress (through Daggershard): 2.5 Weeks
The Oasis: 3 Weeks
Zharudjr: 4 Weeks
The Frostbeard Mountains (NW section): 5-6 Weeks

By Ferry:
THIMBLE: 2.5 Weeks
Torica: 2.5 Weeks

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