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'''Welcome to the World of Myths of Atalan'''.
 
'''Welcome to the World of Myths of Atalan'''.
  
This world is the fourth chapter based in the lands of '''[[Eramere]]''' and takes up the story eighty one years later after a very large catastrophe centered upon the once more abandoned city of [[Atalan the City|Atalan]], or sixty years after the events held during the earlier years of '''[[High Reaches]]'''.
+
This world is the fifth chapter based in the lands of '''[[Eramere]]''' and takes up the story 600+ years later after a very large catastrophe centered upon the once more abandoned city of [[Atalan the City|Atalan]], or 520 years after the events held during the earlier years of '''[[High Reaches]]'''.
  
Eramere is a world changed after the events of '''[[The Sundering]]''', when it is said that the [[deities|Overseers]] themselves came upon the face of the world to destroy the being known at [[The Varpathian]] as it was born from [[the Obelisk]] within the city of Atalan. This event was preceded by '''[[the Rise of the Dragons|the Awakening]]''' of winged lizards of all size and colors, which most people refer to as Dragons. Some of these dragons seem to harbor the races of Eramere no ill will, while others have attacked without mercy.
+
Eramere was a world changed after the events of '''[[The Sundering]]''', when it is said that the [[deities|Overseers]] themselves came upon the face of the world to destroy the being known at [[The Varpathian]] as it was born from [[the Obelisk]] within the city of Atalan. This event was preceded by '''[[the Rise of the Dragons|the Awakening]]''' of winged lizards of all size and colors, which most people refer to as Dragons. Some of these dragons seem to harbor the races of Eramere no ill will, while others have attacked without mercy.
  
 
These events were followed by a silence from the Overseers, where prayers went unanswered, and although the presence of the Overseers was felt, it seemed for that time that they were unable to hear their mortal followers. Eventually, they returned, but all could sense the change. Where once there were Eight Overseers, now there were Twelve. Who and what these new Overseers are is continuously being uncovered.
 
These events were followed by a silence from the Overseers, where prayers went unanswered, and although the presence of the Overseers was felt, it seemed for that time that they were unable to hear their mortal followers. Eventually, they returned, but all could sense the change. Where once there were Eight Overseers, now there were Twelve. Who and what these new Overseers are is continuously being uncovered.
  
The races of Eramere have likewise been changed by the rapid events of eighty years ago. [[Races|Humans]] fled Atalan as it burned around them, managing to make it to the new settlement of [[High Reaches]]. It is here where some found a new home among the native races of Eramere. Others left for an island off the coast, to set up the new human home of [[Torica]] on their own. The [[elves|Syl’vae]] have freed themselves of the [[Undead]] assault, and have a new zeal for life previously unseen during the Rising.  The [[Orcs]] had been isolated in [[Omgi Ztehh|the swamps]], but  reappeared searching for old knowledge to bring to their new home in the [[Val'mordja Hills]]. The [[Haerkglar]] found a new home and an old religion.  
+
The races of Eramere have likewise been changed by the rapid events of 600 years ago. [[Races|Humans]] fled Atalan as it burned around them, managing to make it to the new settlement of [[High Reaches]]. It is here where some found a new home among the native races of Eramere. Others left for an island off the coast, to set up the new human home of [[Torica]] on their own. The [[elves|Syl’vae]] freed themselves of the [[Undead]] assault, and had a new zeal for life previously unseen during the Rising.  The [[Orcs]] had been isolated in [[Omgi Ztehh|the swamps]], but  reappeared searching for old knowledge to bring to their new home in the [[Val'mordja Hills]]. The [[Haerkglar]] found a new home and an old religion.  
  
After the Great Rising of the Restless, Eramere has known two decades of relative peace and prosperity. High Reaches has continued to grow as the center of commerce on the continent, though it no longer boasts the majority of Eramere's human population. A number of small settlements spouted up, though many have been lost to the violence of a continent, that even in peace, is a dangerous place to live. Torica, free of both Halmorian, and Kalimvaran influence has also continued to flourish, providing the main port for trading with the human nations to the West. The rise of [[The Crimson Crusade]], a military knighthood built on the bones of [[the Order of the Shield]] has provided much needed protection to the various farming settlements that finally have a chance to grow around the land.
+
Eramere has always been a place of conflict, but nearly five centuries ago, things came to a boiling point the likes of which even this land of strife had never seen. It began with the rise of [[Ashen'wrath]], the great Dragon that had slumbered within the large blasted crater since The Sundering. The Dragons, Kobold, and Ssiardi armies threatened to spill out and cover the world. [[Niassa Nai]], the Draconic guardian of [[High Reaches]], the fraying strength of the alliance of races, though bolstered by a resurgent [[Haerkglar]] nation, and an alliance of the Human settlements throughout Eramere, were able to hold them back.
  
[[The Blackspear Nation]] has all but collapsed, the once hated and defunct [[Valhurk]] Clan of Haerkglar finding homes among the smaller towns, and even some reuniting with their kin in [[Skolden'fel]] Fortress. The [[Tauroc]] tribes have also mostly left the mountains, settling more firmly in [[the Acentian hills]] as was their preference before they and the other savage races were united by the now dead Dragon Bazi'kalith. [[The Karr]] remain the largest threat to trade throughout the continent, their war parties bolstered, and driven by their faith in the Fiery Overseer [[Scorsheth]].
+
[[Home]] became a center of commerce and trade with the completion of [[Gaius]]' life work, his wondrous portals linking dozens of settlements together all over the continent. [[The War of Ashes]] however still raged on, and eventually the might of the alliance began to strain under the constant onslaught. An unlikely savior arrived a while later in the form of [[the Halmorian Empire]]. The Empire's Legions held bolstered the lines, and for the first time began to push them back. The problems began however when more of those Legions marched elsewhere as well, laying siege to Home, invading [[Torica]], and in general stamping out resistance. Their main desire though, was High Reaches, and the Temple within.
  
Rumors have spread throughout the continent that the Syl'vae are dealing with a new threat, though they have not sought outside help in the matter, and the nature of which is still secret. The Haerkglar of Skoldn'fel have used the past two decades industriously, opening several new mines under the ownership of [[the Ironstoker Trading company]], and their Hrasonai have continued to become closer the legends of old. The Chorav remain in [[the Daiobi]], content to trade with visitors, and mostly stay out of the politics of the rest of the world. The Gnomes of [[THIMBLE]] have mostly locked themselves away, working on some new project, when encountered on the mainland they offer polite but terse responses, and offer no information on the goings of their strange city.
+
Furious at another betrayal by humans, and besieged by horrors unleashed from below [[Maer'Vanim]], the will of most [[Elves|Syl'vae]] finally broke, and the vast majority of them traveled north into [[the Frostbeard Mountains]], and have not been seen since. Unsettled by this, and coming into conflict with the Empire over their reverence for [[Hrasqueel]], the Haerkglar retreated as well, abandoning most of their outer fortresses, and preparing [[Skolden'fel Stand Fortress|Skolden'fel]] for a long siege. [[Furin Ironstoker]], and his mercenary company remained to help hold High Reaches. Niassa Nai, seeing all this felt the need to try and defeat Ashen'wrath quickly, taking her disciples, her own Kobold forces recruited by her First Bronze Warden [[Illyriel]], and some of the greatest heroes of the time they struck deeply into Ashen'wrath's forces and challenged the Dragon directly. The ensuing battle wounded both of them greatly, forcing them to retreat and enter a state of long slumber.
  
Whispers among the traders from the Western continent tell of a Halmorian Empire resurgent, it's new [[Emperor Levistus the Wise]] leading it back to it's former strength, even defeating a Kalimvaran army in the field, and proving they no longer need to live under their rival's sanctions. The tradeways between the two continents remain a dangerous place however, with [[Lakoi Free Raiders]], and sea monsters that have seemed to have awoken some time ago plaguing them.
+
This freed up much of the strength of Halmoria, who took the opportunity to push their conquests. They destroyed Home, channeling great divine power to swallow up much of the city and it's people. Eventually High Reaches fell, its diverse community exiled, and spread across the continent. From their two seats of power the Halmorians ruled Eramere for a time, but the Empire never did understand the nature of this continent, and soon it was left to them to deal with the horrors this land can offer. The Beasts of Legend continued to be unleashed, things armies cannot truly hold against, and it seemed every time one was felled, another arose. The Empire was strained, but still held power, and clung to the nexus that was High Reaches with an incredible force of will.
  
The enigmatic [[city of Atalan]] remains a mystery, with several expeditions to the place having resulted in all hands apparently lost.
+
As had happened in ages past new [[Vested]] were tapped to defeat these creatures, and finally bring some semblance of order to the continent. But this time there were only Halmorians to call, and they proved to be lacking. After defeating the last of them to the Vested returned as heroes, but for reasons unknown, used their connection to the Nexus to destroy it. The resulting destruction leveled much of the city and when the dust settled, the Halmorian Clerics found that they could no longer hear the [[The Concordant Hymn|Hymn]]. Their sense of divine right, and initial purpose lost to them, the Empire floundered, and the people rebelled. The [[Kutarans]] of Eramere lead the charge, striking at supply lines, and smaller encampments, breaking Halmorian strength bit by bit. Eventually, much like the Syl'vae, the Empire once again abandoned the continent and have not been seen since.
 +
 
 +
As that happened, [[Island 21]] crashed into [[TEST]], and while the events that transpired there are to this day unknown, it is known that the [[Gnomes]] remaining on the mainland of Eramere were cut off. No attempts to reach the volcanic city have returned.
 +
 
 +
For the last five centuries the smaller settlements have struggled, but grown, and a large trade network has developed, using what remained of the Haerkglaran highways as thorough fares. The followers of Ashen'wrath continue to be a threat, and there is always a need for adventurers and mercenaries alike. To fill the void left behind by the Overseers, people have turned to worshiping the various Dragons that have continued to emerge, as well as those [[Primordials]] that accept such pacts, in addition to the older druidic, bardic, and shamanic ways.
 +
 
 +
The enigmatic [[Atalan the City|city of Atalan]] remains a mystery, with several expeditions to the place having resulted in all hands apparently lost.
  
 
We invite you to explore the continent of Eramere with the many others who look to actively make their mark on the world.
 
We invite you to explore the continent of Eramere with the many others who look to actively make their mark on the world.

Latest revision as of 23:09, 25 February 2021

Welcome to the World of Myths of Atalan.

This world is the fifth chapter based in the lands of Eramere and takes up the story 600+ years later after a very large catastrophe centered upon the once more abandoned city of Atalan, or 520 years after the events held during the earlier years of High Reaches.

Eramere was a world changed after the events of The Sundering, when it is said that the Overseers themselves came upon the face of the world to destroy the being known at The Varpathian as it was born from the Obelisk within the city of Atalan. This event was preceded by the Awakening of winged lizards of all size and colors, which most people refer to as Dragons. Some of these dragons seem to harbor the races of Eramere no ill will, while others have attacked without mercy.

These events were followed by a silence from the Overseers, where prayers went unanswered, and although the presence of the Overseers was felt, it seemed for that time that they were unable to hear their mortal followers. Eventually, they returned, but all could sense the change. Where once there were Eight Overseers, now there were Twelve. Who and what these new Overseers are is continuously being uncovered.

The races of Eramere have likewise been changed by the rapid events of 600 years ago. Humans fled Atalan as it burned around them, managing to make it to the new settlement of High Reaches. It is here where some found a new home among the native races of Eramere. Others left for an island off the coast, to set up the new human home of Torica on their own. The Syl’vae freed themselves of the Undead assault, and had a new zeal for life previously unseen during the Rising. The Orcs had been isolated in the swamps, but reappeared searching for old knowledge to bring to their new home in the Val'mordja Hills. The Haerkglar found a new home and an old religion.

Eramere has always been a place of conflict, but nearly five centuries ago, things came to a boiling point the likes of which even this land of strife had never seen. It began with the rise of Ashen'wrath, the great Dragon that had slumbered within the large blasted crater since The Sundering. The Dragons, Kobold, and Ssiardi armies threatened to spill out and cover the world. Niassa Nai, the Draconic guardian of High Reaches, the fraying strength of the alliance of races, though bolstered by a resurgent Haerkglar nation, and an alliance of the Human settlements throughout Eramere, were able to hold them back.

Home became a center of commerce and trade with the completion of Gaius' life work, his wondrous portals linking dozens of settlements together all over the continent. The War of Ashes however still raged on, and eventually the might of the alliance began to strain under the constant onslaught. An unlikely savior arrived a while later in the form of the Halmorian Empire. The Empire's Legions held bolstered the lines, and for the first time began to push them back. The problems began however when more of those Legions marched elsewhere as well, laying siege to Home, invading Torica, and in general stamping out resistance. Their main desire though, was High Reaches, and the Temple within.

Furious at another betrayal by humans, and besieged by horrors unleashed from below Maer'Vanim, the will of most Syl'vae finally broke, and the vast majority of them traveled north into the Frostbeard Mountains, and have not been seen since. Unsettled by this, and coming into conflict with the Empire over their reverence for Hrasqueel, the Haerkglar retreated as well, abandoning most of their outer fortresses, and preparing Skolden'fel for a long siege. Furin Ironstoker, and his mercenary company remained to help hold High Reaches. Niassa Nai, seeing all this felt the need to try and defeat Ashen'wrath quickly, taking her disciples, her own Kobold forces recruited by her First Bronze Warden Illyriel, and some of the greatest heroes of the time they struck deeply into Ashen'wrath's forces and challenged the Dragon directly. The ensuing battle wounded both of them greatly, forcing them to retreat and enter a state of long slumber.

This freed up much of the strength of Halmoria, who took the opportunity to push their conquests. They destroyed Home, channeling great divine power to swallow up much of the city and it's people. Eventually High Reaches fell, its diverse community exiled, and spread across the continent. From their two seats of power the Halmorians ruled Eramere for a time, but the Empire never did understand the nature of this continent, and soon it was left to them to deal with the horrors this land can offer. The Beasts of Legend continued to be unleashed, things armies cannot truly hold against, and it seemed every time one was felled, another arose. The Empire was strained, but still held power, and clung to the nexus that was High Reaches with an incredible force of will.

As had happened in ages past new Vested were tapped to defeat these creatures, and finally bring some semblance of order to the continent. But this time there were only Halmorians to call, and they proved to be lacking. After defeating the last of them to the Vested returned as heroes, but for reasons unknown, used their connection to the Nexus to destroy it. The resulting destruction leveled much of the city and when the dust settled, the Halmorian Clerics found that they could no longer hear the Hymn. Their sense of divine right, and initial purpose lost to them, the Empire floundered, and the people rebelled. The Kutarans of Eramere lead the charge, striking at supply lines, and smaller encampments, breaking Halmorian strength bit by bit. Eventually, much like the Syl'vae, the Empire once again abandoned the continent and have not been seen since.

As that happened, Island 21 crashed into TEST, and while the events that transpired there are to this day unknown, it is known that the Gnomes remaining on the mainland of Eramere were cut off. No attempts to reach the volcanic city have returned.

For the last five centuries the smaller settlements have struggled, but grown, and a large trade network has developed, using what remained of the Haerkglaran highways as thorough fares. The followers of Ashen'wrath continue to be a threat, and there is always a need for adventurers and mercenaries alike. To fill the void left behind by the Overseers, people have turned to worshiping the various Dragons that have continued to emerge, as well as those Primordials that accept such pacts, in addition to the older druidic, bardic, and shamanic ways.

The enigmatic city of Atalan remains a mystery, with several expeditions to the place having resulted in all hands apparently lost.

We invite you to explore the continent of Eramere with the many others who look to actively make their mark on the world.

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