Difference between revisions of "Elementals"

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Latest revision as of 14:40, 18 June 2015

Sometimes confused for spirits because both elementals and spirits originate from the Overseers' Realm, it is there that the comparison ends. Where spirits are benevolent and helpful to those they have been allowed to aid, elementals are typically fugitives or stowaways upon the mortal realm, and are a sign that something is amiss in the area they are located.

Almost always tied to an element as the name suggests these beings tend to range in personality from pranksters to down right malevolent. Wary the adventurer should be when crossing paths with elementals, as many appear to suffer no compulsion to obey, or desire to do the will of the Overseers.

Summoned Divine Spirits

These elementals are most often summoned by clerics, shamans and druids to aid them directly in their tasks. Others, are sometimes sent directly by the Overseers to aid in ways governed by the one who has sent them. Please click on the link in the title here to find out more.

Mephits

Known pranksters, these elementals can be divided into many elements - some not shown below.

Air

Preferring to cause disturbances behind the scenes, Air mephits tend to use their gifts of controlling air currents to cause mischief and mayhem for them. Skittish and easily distracted, air mephits tend to have very short attention spans unless their existence is being threatened. Of all the elementals, they are the most proficient when it comes to flying, and with their proclivity for pranks it is likely that more than a few "pixie attacks" have been falsely blamed on the supposedly offending pixies.

Fire

Temperamental and full of rage, these elementals often spout fire with little to no provocation. Enjoying fire and warmth, fire elementals will often seek areas that are dry and hot, or at least locations filled with combustible materials. Prone to slightly irrational behavior, fire mephits are unpredictable at best, causing most adventurers to attack them on sight, adopting the motto of better safe than burnt.

Ice

Possessed of personalities reflective of their preferred environment, ice mephits are dispassionate and merciless. Found in abundance roaming the cliffs of the Frostbeard Mountains, these territorial mephits have seemingly become accustomed to their home and fight viciously to protect their continued stay amongst the mortal realm. Opposed to any source of thermal energy such as body heat, ice mephits attack any living creature that wanders into their territory and track their prey by the very heat they radiate.

Earth

Earth elementals appear to be the least mischievous, and have occasionally been seen to actively avoid other mortals. However, should you trespass on ground they believe is theirs, you are sure to invoke their wrath. They are known to inhabit many underground or mountainous areas, and are most often found by adventurous spelunkers.

Smoke

Probably the most secretive of all elementals, smoke mephits tend to avoid contact with mortals of the realm. Preferring to observe the life of mortals, these elementals are as intangible as their namesake would suggest. Nearly impossible to see or even hit, these elementals demonstrate a superior ability to avoid conflict of all kinds and escape when cornered. Mysterious and exceedingly clever, these elementals are poorly understood. Some hypothesize that of all the elementals these mephits may even be spies from the Overseers.

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