Difference between revisions of "Elves"
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'''+2 Dexterity'''<br> | '''+2 Dexterity'''<br> | ||
'''+1 Charisma'''<br> | '''+1 Charisma'''<br> | ||
− | '''- | + | '''-1 Strength<br>''' |
+ | '''-1 Constitution<br>''' | ||
'''Low-light vision:''' An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.<br> | '''Low-light vision:''' An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.<br> | ||
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==The Syl'vae== | ==The Syl'vae== | ||
− | + | Once considered creatures of myth to most humans, Elves remain an enigma even to those who have been fortunate enough to witness their existence firsthand. Most outsiders do not know what to make of the fey-folk up to this day. To some they seem reclusive and shy, and unpredictable, to others haughty, cold, emotionless and remorseless; all agree that Elves and their true nature are often a mystery. | |
− | Preferring to keep to themselves | + | Preferring to keep to themselves, and being elusive like forest shadows, they are only seen when they wish to be seen outside of their homes. These sightings would bring unease to the hearts of outsiders, often due to being an exceptionally rare occurrence; simple minds begin to ask questions about the causes of such an event, about elven motives, but received no conclusive answers. |
− | Elven presence is haunting; their piercing gazes reflect ageless wisdom while their features betray none of their thoughts and intentions. Outsiders are often left with the impression that the fey-folk know something they don’t, a sentiment that usually has ground, albeit known only to the Syl'vae themselves. Then they fade back into the forest of [[Tir'Ehtele]] just as they appeared, silently and without explanations, sharing their truths with no one. | + | Elven presence is haunting; their piercing gazes reflect ageless wisdom while their features betray none of their thoughts and intentions. Outsiders are often left with the impression that the fey-folk know something they don’t, a sentiment that usually has ground, albeit known only to the Syl'vae themselves. Then they fade back into the forest of the [[Tir'Ehtele]] just as they appeared, silently and without explanations, sharing their truths with no one. |
Yet their history and truths speak of a past so very different from present. The Syl'vae once were a carefree, whimsical and life-loving folk; they delighted in celebrations that rivaled [[Haerkglar]] feasts in merriment, accompanied by laughter and song, and they mourned the passage of their loved ones with deeply felt pain and tears just like humans. [[The Rise of the Restless]] brought about different times; after the loss of many kin, funerals were marked with grim, reverent silence; festivals became an unaffordable luxury, capriciousness gave way to pragmatism, and emotion, while still felt, was locked away and kept out of the way of clear thought so essential in the struggle for survival. | Yet their history and truths speak of a past so very different from present. The Syl'vae once were a carefree, whimsical and life-loving folk; they delighted in celebrations that rivaled [[Haerkglar]] feasts in merriment, accompanied by laughter and song, and they mourned the passage of their loved ones with deeply felt pain and tears just like humans. [[The Rise of the Restless]] brought about different times; after the loss of many kin, funerals were marked with grim, reverent silence; festivals became an unaffordable luxury, capriciousness gave way to pragmatism, and emotion, while still felt, was locked away and kept out of the way of clear thought so essential in the struggle for survival. | ||
− | Shared hardships brought | + | Shared hardships brought Syl'vaen folk closer together, and where a nation that was once separated into families and tribes, was suddenly a much smaller community of kinsmen; they defend each other with fierce loyalty, for there are few of them left. Their curiosity still greets outsiders, but would be cautious, and wary. Preferring to observe rather than be observed, elves watch from the distance before even considering interaction, even centuries since the Restless were removed from the woods. |
− | + | With the [[Sacrifice of the Six]] the Tir'Ehtele was cleansed of the Restless, allowing the Syl'vae to cease their endless battles with the dead that walk - though some continued to do so. But it was not until the events they term [[Lir'Aeyen Vai]] that they began to appear more and more outside the forests. The Syl'vae became more driven than ever before, with a zeal for life not previously known, interacting with other races in High Reaches and beyond. | |
+ | |||
+ | However it was not to last. The barrier holding the many abberations that spawned from the depths of their sister city Maer'Vanim eventually fell. There were many battles fought to stem their tide, but the creatures within those walls were not to be trifled with. Without support from High Reaches and their other allies, lost due to [[the War of Ashes]] and [[the Halmorian Invasion]], they eventually abandoned Maer'Havel for somewhere unknown further within the woods. Those Syl'vae that you meet today are typically those whose families once lived in High Reaches, and managed to travel to one of the various [[Towns and Villages]] spread out across Eramere. | ||
==Physiology== | ==Physiology== | ||
− | Typically taller than humans, elves possess slender frames of wiry muscles, graceful and deadly. While there are some exceptions, their skin tones commonly range from light to dark tans, complimented by hair various shades of browns and greens, making them alike to the very trees they live among, granting innate camouflage. Their almond-shaped eyes come in shades of green, gold, hazel, brown. Elven facial features match their physique and are angular, sharp, and perfectly sculpted to appeal to most eyes; their ears are elegantly elongated and pointed. | + | Typically taller than humans, elves possess slender frames of wiry muscles, graceful and deadly. While there are some exceptions, their skin tones commonly range from light to dark tans, complimented by hair various shades of browns and greens, making them alike to the very trees they live among, granting innate camouflage. Their almond-shaped eyes come in shades of green, gold, hazel, brown. Elven facial features match their physique and are angular, sharp, and perfectly sculpted to appeal to most eyes; their ears are elegantly elongated and pointed. Syl'vaen canines are slightly more prominent than those of humans, due to their diet. |
− | + | Syl'vae reach adulthood at approximately 190 years and live up to 900-1100 years. They tend to adapt to the time passage of their immediate environment, so those living in the ancient forests tend to spend their time in long-spanning tasks, while those that decide for whatever reason to observe other races find themselves carried away by the observed race's pace. An elf will never feel 'bored' observing an oak sapling growing up, but may feel the rush for the next adventure if he has spent years amidst young humans. | |
Contrary to most other races, elves do not sleep or dream and generally can't be forced to. An elf chooses a span of two to four hours per day to rest and meditate, entering a state of self induced trance that they call 'Shen'leya', which roughly translates to common as Cogitation. This can be done at any time of the day or night and lack of such does not bother the elf until a few days go by. In that trance, the elf relives memories almost consciously, a process that elders say gives the mind repose and attunes the spirit to all. Indeed, it has been observed that the choice of those memories typically reflects the general condition of the elf's environment, most commonly the forest. Sleep-inducing magical effects appear to merely knock an elf unconscious. | Contrary to most other races, elves do not sleep or dream and generally can't be forced to. An elf chooses a span of two to four hours per day to rest and meditate, entering a state of self induced trance that they call 'Shen'leya', which roughly translates to common as Cogitation. This can be done at any time of the day or night and lack of such does not bother the elf until a few days go by. In that trance, the elf relives memories almost consciously, a process that elders say gives the mind repose and attunes the spirit to all. Indeed, it has been observed that the choice of those memories typically reflects the general condition of the elf's environment, most commonly the forest. Sleep-inducing magical effects appear to merely knock an elf unconscious. | ||
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Such frequent recalls of elves’ memories play a vital role in maintaining the sense of self over the long spans of their lives; during Shen’leya elves are reminded of the paths they have walked and experiences that made them who they are. Thus elves retain their individuality even while being closely connected to their kin, and it is because of these meditations that elves are sometimes difficult to influence by both mundane and magical means. | Such frequent recalls of elves’ memories play a vital role in maintaining the sense of self over the long spans of their lives; during Shen’leya elves are reminded of the paths they have walked and experiences that made them who they are. Thus elves retain their individuality even while being closely connected to their kin, and it is because of these meditations that elves are sometimes difficult to influence by both mundane and magical means. | ||
− | + | The Syl'vae experience a unique bond between one another, that is not felt with other beings in Eramere. ((More details seen within the Elven forum)). | |
+ | |||
+ | The Syl'vae are omnivores and indeed choose a wide variety of food as to avoid laying too heavy a burden on any part of nature. Their choices differ with the seasons: they consume herbs, fruits and berries, roots, mushrooms and nuts during summer and part of autumn, with meat of hunted animals being added to their diet later in the year; fish and provisions gathered and preserved, traditionally salted, dried or honeyed previously, are favoured during winter and early spring. The use of fire for cooking is minimal, the only exception being baked pastry; elves prefer fresh vegetation and raw meat and fish, prepared with the use of a great number of condiments with flavours from bitter to sweet. | ||
− | + | The Syl'vae enjoy a wide variety of beverages; herbs, honey, berries and fruits are the most common sources of brews, both cold and hot, and juices, and wines that are typically aged for centuries, whatever the recipe, and would likely impress most humans knowledgeable in the subject. | |
==Government== | ==Government== |
Latest revision as of 06:52, 10 April 2021
Contents
Stats
+2 Dexterity
+1 Charisma
-1 Strength
-1 Constitution
Low-light vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination.
Weapon Proficiency: Elves are automatically proficient with longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) weapons.
Keen Sense: An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Skill Affinity (Listen): +2 to Listen
Skill Affinity (Search): +2 to Search
Skill Affinity (Spot): +2 racial bonus to Spot
Bonus Feat: Stealthy
Favored Class: Ranger
The Syl'vae
Once considered creatures of myth to most humans, Elves remain an enigma even to those who have been fortunate enough to witness their existence firsthand. Most outsiders do not know what to make of the fey-folk up to this day. To some they seem reclusive and shy, and unpredictable, to others haughty, cold, emotionless and remorseless; all agree that Elves and their true nature are often a mystery.
Preferring to keep to themselves, and being elusive like forest shadows, they are only seen when they wish to be seen outside of their homes. These sightings would bring unease to the hearts of outsiders, often due to being an exceptionally rare occurrence; simple minds begin to ask questions about the causes of such an event, about elven motives, but received no conclusive answers.
Elven presence is haunting; their piercing gazes reflect ageless wisdom while their features betray none of their thoughts and intentions. Outsiders are often left with the impression that the fey-folk know something they don’t, a sentiment that usually has ground, albeit known only to the Syl'vae themselves. Then they fade back into the forest of the Tir'Ehtele just as they appeared, silently and without explanations, sharing their truths with no one.
Yet their history and truths speak of a past so very different from present. The Syl'vae once were a carefree, whimsical and life-loving folk; they delighted in celebrations that rivaled Haerkglar feasts in merriment, accompanied by laughter and song, and they mourned the passage of their loved ones with deeply felt pain and tears just like humans. The Rise of the Restless brought about different times; after the loss of many kin, funerals were marked with grim, reverent silence; festivals became an unaffordable luxury, capriciousness gave way to pragmatism, and emotion, while still felt, was locked away and kept out of the way of clear thought so essential in the struggle for survival.
Shared hardships brought Syl'vaen folk closer together, and where a nation that was once separated into families and tribes, was suddenly a much smaller community of kinsmen; they defend each other with fierce loyalty, for there are few of them left. Their curiosity still greets outsiders, but would be cautious, and wary. Preferring to observe rather than be observed, elves watch from the distance before even considering interaction, even centuries since the Restless were removed from the woods.
With the Sacrifice of the Six the Tir'Ehtele was cleansed of the Restless, allowing the Syl'vae to cease their endless battles with the dead that walk - though some continued to do so. But it was not until the events they term Lir'Aeyen Vai that they began to appear more and more outside the forests. The Syl'vae became more driven than ever before, with a zeal for life not previously known, interacting with other races in High Reaches and beyond.
However it was not to last. The barrier holding the many abberations that spawned from the depths of their sister city Maer'Vanim eventually fell. There were many battles fought to stem their tide, but the creatures within those walls were not to be trifled with. Without support from High Reaches and their other allies, lost due to the War of Ashes and the Halmorian Invasion, they eventually abandoned Maer'Havel for somewhere unknown further within the woods. Those Syl'vae that you meet today are typically those whose families once lived in High Reaches, and managed to travel to one of the various Towns and Villages spread out across Eramere.
Physiology
Typically taller than humans, elves possess slender frames of wiry muscles, graceful and deadly. While there are some exceptions, their skin tones commonly range from light to dark tans, complimented by hair various shades of browns and greens, making them alike to the very trees they live among, granting innate camouflage. Their almond-shaped eyes come in shades of green, gold, hazel, brown. Elven facial features match their physique and are angular, sharp, and perfectly sculpted to appeal to most eyes; their ears are elegantly elongated and pointed. Syl'vaen canines are slightly more prominent than those of humans, due to their diet.
Syl'vae reach adulthood at approximately 190 years and live up to 900-1100 years. They tend to adapt to the time passage of their immediate environment, so those living in the ancient forests tend to spend their time in long-spanning tasks, while those that decide for whatever reason to observe other races find themselves carried away by the observed race's pace. An elf will never feel 'bored' observing an oak sapling growing up, but may feel the rush for the next adventure if he has spent years amidst young humans.
Contrary to most other races, elves do not sleep or dream and generally can't be forced to. An elf chooses a span of two to four hours per day to rest and meditate, entering a state of self induced trance that they call 'Shen'leya', which roughly translates to common as Cogitation. This can be done at any time of the day or night and lack of such does not bother the elf until a few days go by. In that trance, the elf relives memories almost consciously, a process that elders say gives the mind repose and attunes the spirit to all. Indeed, it has been observed that the choice of those memories typically reflects the general condition of the elf's environment, most commonly the forest. Sleep-inducing magical effects appear to merely knock an elf unconscious.
Such frequent recalls of elves’ memories play a vital role in maintaining the sense of self over the long spans of their lives; during Shen’leya elves are reminded of the paths they have walked and experiences that made them who they are. Thus elves retain their individuality even while being closely connected to their kin, and it is because of these meditations that elves are sometimes difficult to influence by both mundane and magical means.
The Syl'vae experience a unique bond between one another, that is not felt with other beings in Eramere. ((More details seen within the Elven forum)).
The Syl'vae are omnivores and indeed choose a wide variety of food as to avoid laying too heavy a burden on any part of nature. Their choices differ with the seasons: they consume herbs, fruits and berries, roots, mushrooms and nuts during summer and part of autumn, with meat of hunted animals being added to their diet later in the year; fish and provisions gathered and preserved, traditionally salted, dried or honeyed previously, are favoured during winter and early spring. The use of fire for cooking is minimal, the only exception being baked pastry; elves prefer fresh vegetation and raw meat and fish, prepared with the use of a great number of condiments with flavours from bitter to sweet.
The Syl'vae enjoy a wide variety of beverages; herbs, honey, berries and fruits are the most common sources of brews, both cold and hot, and juices, and wines that are typically aged for centuries, whatever the recipe, and would likely impress most humans knowledgeable in the subject.
Government
More information about Elven Society, History, Location, Government and more can be found by logging into the Elven forum.