Trickster

From Myths of Atalan Wiki

Revision as of 09:35, 24 October 2011 by Earthsong (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Base Classes | Prestige Classes


This Prestige Class Can Only Be Unlocked by a DM and Through Roleplay In-Game

Arcane Tricksters combine their knowledge of magically enchanted items with a taste for intrigue, theft, treasure hunting, mischief and a host of other motivations. Many Arcane Tricksters are those who have found a good sneak attack useful, but have found reason to throw a fireball in on the odd occasion too. Variety is the spice of life, and the ability to create an unexpected illusion or attack is valued by many. Tricksters often learn how to deal with locks, traps, lore and magic before taking this class, and gain ways to improve these abilities as they grow. A number of organizations in the world sponsor the newly found lifestyle of the arcane trickster, whether they might be Human, Gnome or Chorav. The motivations of these organizations vary widely. This is, in recent years, a popular path for many Chorav. While the ability to disappear is something they already possess in many cases, they find more and more ways to please Faergol and wreak mischief by embracing the arcane.

______________________________

Requirements

Alignment: Any nonlawful
Skills: Decipher Script: 7 ranks, Disable Device: 7 ranks, Escape Artist: 7 ranks, Knowledge: Arcana: 4 ranks
Spellcasting: Ability to cast at least one arcane spell of 3rd level or higher
Special: Sneak Attack +2d6

_______________________________

Class Features

Hit Die: d4
Base Attack Bonus: Low
High Saves: Reflex and Will
Weapon Proficiencies: None
Armor Proficiencies: None
Skill Points: 4 + Int modifier
Class Skills: Appraise, Balance, Bluff, Climb, Concentration, Craft Alchemy, Craft Trap, Craft Weapon, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Gather Information, Hide, Jump, Knowledge: Any, Listen, Lore, Move Silently, Open Lock, Parry, Search, Sense Motive, Set Trap, Sleight of Hand, Spellcraft, Spot, Swim, Use Rope, Taunt, and Tumble

Spells per Day / Known: When a new arcane trickster level is gained, the character gains new spells per day (and spells known if applicable) as though he had gained a level in whatever arcane class gave him access to 3rd level arcane spells. If the character has more than one applicable arcane spellcasting class, he must pick one to improve.

Pilfer Magic: At 1st level, once per day, the arcane trickster can dispel a magical effect on a target and receive statistical bonuses from it. The ability is a touch attack "lesser" dispel that affects the most powerful effect currently on the target. If successful, the effect vanishes from the target and the arcane trickster receives +2 bonus to attack rolls and all saving throws for the next ten rounds. He can use this ability twice per day at 5th level and three times per day at 9th level.

Sneak Attack: At every even numbered level (2nd, 4th, 6th, 8th, adn 10th) the arcane trickster gains an additional +1d6 to his sneak attack damage. This ability stacks with sneak attack dice from other classes.

Impromptu Sneak Attack: Once per day, a 3rd level arcane trickster can use this ability to deny an enemy his Dexterity bonus to AC for one round, allowing the target to be sneak attacked. The arcane trickster gains an additional daily use of this ability at 7th level and again at 9th level.

Personal tools