Omgi Hunter
From Myths of Atalan Wiki
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Omgi Hunter
Once, before the 8 became 12, there were the Doomguides. Clerics, Shamans, and Druids who guided the undead to their doom, and their souls back into the cycle. However when Lethe's blade broke so too did the warriors against undeath, lost and bereft of the power they once held the old ways faded and vanished becoming little more than legend. However in recent years a new breed of warrior has arisen. People who, for one reason or another, seek the destruction of the undead that still roam the lands. These people are the Omgi Hunters, and they have one goal: the utter annihilation of the undead.
Requirements:
- Alignment: Any Good
- Skills: Knowledge Religion: 8
- Spellcasting Background: 2nd level divine spells
- Feats: Iron Will, Great Fortitude, Skill Focus (Survival)
Class Features:
- Base Attack Bonus: High
- Hit Die: d6.
- Proficiencies: Omgi Hunters gain no proficiency with any weapon or armor.
- Skill Points: 6 + Int modifier.
- Class Skills: Diplomacy, Heal, Knowledge Geography, Knowledge History, Knowledge Religion, Perception, Sabotage, Spellcraft, Stealth, Survival.
Abilities:
Spellcasting: An Omgi Hunter increases their spellcasting at every level as if they had taken a level in whatever spellcasting class gave them access to the Omgi Hunter Prestige Class.
Channel Energy: An Omgi Hunter gains the ability to Channel Energy to both Heal and Harm, this ability stacks with all other classes that grant Channel Energy
Chastise Spirits: An Omgi Hunter counts their class levels for purposes of Chastise Spirits, stacking with any other class that grants Chastise Spirits.
Fervor: An Omgi Hunter counts their class levels for purposes of Fervor, stacking with any other class that grants Fervor.
Track (Ex): A Omgi hunter spends much of their time in the Omgi, a place as easy to get lost in as killed, they learn to track not only their potential targets, but also their own path through the swamps.
Divine Strike (Ex): Due to his specialized skill, training, and connection with the forces of light, the weapon of an Omgi hunter of 2nd level or higher becomes an Undead Bane weapon, granting 1d6 damage against undead and the Undead Bane quality, allowing partial Sneak Attacks and Critical hits. The Damage of Divine Strike increases to 1d8 at level 4, 1d10 at level 6, 2d6 at level 8, and 2d8 at level 10.
Hunter's Immunities (Ex): As he grows in power, a Omgi hunter develops immunities to special attacks that are common among undead creatures. At 3rd level, he gains immunity to all fear-based effects and spells. At 6th level, he gains immunity to disease. At 7th level, he gains immunity to paralysis.
Hunter's Protection (Su): Starting at 4th level, a Omgi hunter benefits from a permanent protection from evil effect upon himself.
Consecrated Aura (Su): Starting at 5th level the Omgi Hunter is under the effects of a permanent Consecrate spell, preventing the raising of undead in their presence, and weakening those undead that come near. At 10th level the radius increases to 60 feet and the holy symbol of the Hunter counts as an Altar to their deity, doubling the bonuses.
Armor of Life (Ex): Starting at 9th level any Armor or Shield that the Omgi Hunter wears is blessed against the undead specifically, granting them an enhancement bonus equal to 5 vs Undead.