Custom Skills
From Myths of Atalan Wiki
Contents
- 1 Skills not found in traditional NWN2
- 1.1 Balance
- 1.2 Climb
- 1.3 Decipher Script
- 1.4 Disguise
- 1.5 Escape Artist
- 1.6 Forgery
- 1.7 Gather Information
- 1.8 Jump
- 1.9 Knowledge: Arcana
- 1.10 Knowledge: Architecture
- 1.11 Knowledge: Dungeoneering
- 1.12 Knowledge: Geography
- 1.13 Knowledge: History
- 1.14 Knowledge: Local
- 1.15 Knowledge: Nature
- 1.16 Knowledge: Nobility/Royalty
- 1.17 Knowledge: Religion
- 1.18 Knowledge: The Planes
- 1.19 Profession: Fisher
- 1.20 Profession: Forester
- 1.21 Profession: Herbalist
- 1.22 Profession: Miner
- 1.23 Ride
- 1.24 Sense Motive
- 1.25 Swim
- 1.26 Use Rope
- 2 Targetted Skill Rolls
Skills not found in traditional NWN2
Balance
Balance is used to walk across slippery, uneven or narrow terrain. You will find it useful in DM events, and some new map triggers to come in the future.
Climb
Climb is used to traverse steep inclines and mountains as well as to climb ropes, and other apparatus. You will find it useful in DM events, and some new map triggers to come in the future.
Decipher Script
Decipher Script enables a character to make sense of difficult writing, such as archaic scripts, those written in code, and incomplete messages. It is very useful for mages trying to understand or distinguish different arcane runes.
Disguise
Disguise enables a person to assume an alternate appearance, through the use of cosmetics, dyes, and clothing combined. A character must have a minimum amount of disguise skill to disguise oneself great enough to assume a completely different identity (rename themselves). Only names that would make sense in character for an alternate character can be used in game. Successful disguises will also often use changes in pitch and tone in voice through the use of the perform skill. Please see rules for more information on Disguise.
Escape Artist
Escape artist enables a character to release themselves from bonds such as a rope or manacles, or squeeze through a tight space.
Forgery
Forgery enables a character to copy documents to look like an original version. Please see the in-game description for materials necessary in specific instances.
Gather Information
Gather information is used for rumor gathering, and knowing just how to strike up a conversation, and slip a few coins under the table, to get the juicy bits you might be after.
Jump
Jump allows you to cross greater distances or heights when you jump. You will find it useful in DM events, and some new map triggers to come in the future.
Knowledge: Arcana
One of the knowledge skills, this skill encompasses all that your character might know about the arcane, magic runes, cryptic phrases, and magical beasts.
Knowledge: Architecture
One of the knowledge skills, this skill encompasses all that your character might know about the construction, bridges, and fortifications.
Knowledge: Dungeoneering
One of the knowledge skills, this skill encompasses all that your character might know about being underground, from caves, caverns and spelunking, to aberrations and oozes found within.
Knowledge: Geography
One of the knowledge skills, this skill encompasses all that your character might know about the lands around them, the climate, terrains, and people found within the lands.
Knowledge: History
One of the knowledge skills, this skill encompasses all that your character might know about the past, wars that were fought, major past events, migrations and the founding of cities.
Knowledge: Local
One of the knowledge skills, this skill encompasses all that your character might know about current happenings, legends, laws, customs, traditions, personalities and inhabitants.
Knowledge: Nature
One of the knowledge skills, this skill encompasses all that your character might know about the natural world, from flora and fauna, to seasons and cycles.
Knowledge: Nobility/Royalty
One of the knowledge skills, this skill encompasses all that your character might know about the nobility, pedigrees and lineages, ranks and structure, as well as current persons of note and family heraldry and mottoes.
Knowledge: Religion
One of the knowledge skills, this skill encompasses all that your character might know about the religion. This includes all of the Overseers, myths, traditions, holy symbols, and even undead.
Knowledge: The Planes
One of the knowledge skills, this skill encompasses all that your character might know about each of the realms, the realm of the Overseers, the realm of mortals, and the Beyond, and those that dwell in the two realms that are not seen by mortals.
Profession: Fisher
This skill encompasses everything that is part of fishing from start to finish. There will be a mechanical use for this skill in time, but is not currently in game outside of DM interaction.
Profession: Forester
This skill encompasses everything that is part of tending to and harvesting trees from start to finish. There will be a mechanical use for this skill in time, but is not currently in game outside of DM interaction.
Profession: Herbalist
This skill encompasses everything that is part of herbalism from gathering the herbs to making natural poultices and unguents with them. There will be a mechanical use for this skill in time, but is not currently in game outside of DM interaction
Profession: Miner
This skill encompasses everything that is part of mining from start to finish. There will be a mechanical use for this skill in time, but is not currently in game outside of DM interaction.
Ride
Ride is symbolic of the ability to ride a horse well. It will speed up the travel time upon the Overland Map.
Sense Motive
Sense motive allows you to know when something is up, whether is it someone being untruthful and trying to pull a fast one on you, or the realization that something in the situation you are in is not as it seems.
Swim
Swim is fairly self explanatory - the higher your swim score, the less you get fatigued in the water, sink, or drown.
Use Rope
Use rope enables you to use a rope more effectively, resulting in better and safer knots when called for.
Targetted Skill Rolls
Right clicking on a character you wish to roll against will prove useful in the following situations, giving the recipient and the roller accurate feedback on the results of the roll:
Appraise
Targeting an item with Appraise will attempt to evaluate its worth.
Bluff
Targeting a bluff roll will offer the proper resistance roll automatically.
Diplomacy
Targeting a diplomacy roll will offer the proper resistance roll automatically.
Forgery
Targeting a forgery roll will offer the proper resistance roll automatically.
Heal
Targeting a heal roll on a PC will inform you of any observed ailments you are able to detect with your current ability in the heal skill.
Intimidate
Targeting a intimidate roll will offer the proper resistance roll automatically.
Perform
Targeting a Performance check on oneself will offer a general performance roll, while targeting it to another will dedicate it.
Spot
Targetting a spot roll will reveal a disguised character. You may only do so if your character has reason to believe the disguised character is the character you are really looking for. Please see Disguise Rules.
Sleight of Hand
Targeting a Sleight of Hand will offer appropriate stealing (or legerdemain) checks without actually stealing anything via the engine (great at parties!).