Sacred Fist

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The way of the Sacred Fist is understood by few, and mastered by even less. They are extremely devoted to their Overseers, and it is said that they receive many divine powers through daily prayers. By combining martial arts training of the inner form and turning their divine powers inwards, they are capable of bringing soul and body into complete harmony, fueling The Flow in unfathomable ways.

Sacred Fists are never seen using weapons or heavy armour, as that is part of their training. By stripping themselves of a hardened shell and a physical extension of their arms, they can focus their own body to become a fierce weapon. It is said that through Luscient, the experienced and devoted Sacred Fist is capable of channeling their Flow and divine powers to form a sacred flame, covering their hands and feet. This Sacred Flame of Luscient will never burn the Sacred Fist, but those he decides to unleash his fury upon will suffer greatly.

The last known man to master the way of the Sacred Fist was Grandmaster Murk Seer of The Order of the Pathless Way. Though he seldom used his powers, he mastered them to perfection. The secrets of the Sacred fist go back to ancient times, and have been passed on through generations to those worthy of obtaining them. Unfortunately Grandmaster Murk Seer never got to pass his secrets on before he died. The few recordings of his secrets are now scattered throughout Eramere, as a lot of books were stolen from The Order of The Pathless Way on their journeys in the new lands.

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Requirements

Base Attack Bonus: +4
Feats: Purity of Body
Skills: Acrobatics (7 ranks), Knowledge: Religion (8 ranks)
Spellcasting: Ability to cast 1st level divine spells

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Class Features

Hit Die: d8
Base Attack Bonus: Medium
High Saves: Fortitude and Reflex
Weapon and Armor Proficiencies: Sacred fists gain no proficiency with any weapons, armor, or shields
Skill Points: 4 + Int modifier
Class Skills: Acrobatics, Escape Artist, Heal, Knowledge: (History, Religion, Geography), Spellcraft, and Survival.

Spells per Day/Spells Known: When a new even level sacred fist level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever divine spellcasting class gave him access to 1st-level divine spells. If the character had more than one applicable divine spellcasting class, the divine spellcasting class with the most levels will be chosen. If there are multiple divine spellcasting classes of the same level, the first class to exceed the current level will be chosen. Until then, tehre will be no spellcasting progression.

AC Bonus: When unencumbered and wearing light or no armor, a 1st level sacred fist gains +1 AC bonus. This bonus increases to +2 at 5th level, and +3 at 10th level.

Unarmed Damage: A sacred fist deals unarmed combat as a monk of equal level. A sacred fist's monk level (if any) stacks with his class level for the purposes of determining unarmed damage

Fast Movement: At level 3 a sacred fist gains a +10ft speed bonus. At level 6 this becomes +20ft, at 8th +30ft. Wearing medium or heavy armor or encumbrance disables this bonus. If the sacred fist also has monk levels then the levels stack for the purpose of determining the speed bonus.

Sacred Flames: At 4th level, a sacred fist may use a standard action to invoke sacred flames around his hands and feet. These flames add to the sacred fist's unarmed damage. The additional damage is equal to the sacred fist's class levels plus his wisdom modifier (if any). Half the damage is fire damage (rounded up), and the rest is sacred energy and thus not subject to effects that reduce fire damage. The sacred flame lasts for 1 minute and can be invoked once per day. At 8th level, sacred flames can be used twice per day.

Optional Progressions: A sacred fist may select up to two progressions as shown below (requirements apply); one at 2nd level and the other at 6th level. All features thereof are calculated retroactively.

Mettle: The sacred fist gains damage reduction 1/- (as barbarian) at 2nd level, increasing by 1 point every third level thereafter, ending at 3/- at 8th level. Requires the Diamond Body class ability.

Ki Turning: The character's sacred fist and monk levels count for all level checks made by the Turn Undead special ability. Requires the Turn Undead class ability.

Ambush: The sacred fist gains extra sneak attack dice, at a rate of 1d6 every third level, starting at 2nd level. Requires the Greater Flurry class ability.

Ki Resistance: The sacred fist gains the Improved Spell Resistance feat every level. Requires the Diamond Soul class ability.

Insight to Ability: The sacred fist gains a +1 inherent bonus to an ability score of their choice, which increases to +2 at 6th level. The sacred fist may choose this twice, but the effects do not stack. Instead, a different ability is chosen. No Requirements

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