Custom Enchanting Station

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Enchanting, unlike the other arts of magic items, is anything but straight forward, requiring careful metering of spell energies and precise components, even the slightest deviation could cost the Gems and Essences required for the crafting.

To begin with, let us discuss Instability. Each enchantment has an inherent level of instability that can be exacerbated or reduced by a variety of factors. This is reliant mostly on two factors, the complexity of the enchantment, and the Gem Dust used in it's crafting. Simple enchantments are fast and easy, and quality gem dust speeds the process and reduces instability.

There are three enchantment tiers (to date), Tier 1 takes 24 second (base) to enchant, tier 2 is 84, and tier 3 is 72 seconds. However the Gem Dust you use in the enchanting will further modify this time, almost always upwards however. To help visualize this a 'Points and Tier' system has been devised by several of the Gnomish students, showing here:

Enchantment Tier 'Point' Cost
1 2000
2 4000
3 6000
Multiplication table
Gem Dust Quality Rank Point Worth
Malachite 1 8
Obsidian 1 8
Flourspar 1 8
Bloodstone 1 8
Fire Agate 2 64
Amethyst 2 64
Aventurine 2 64
Phenalope 2 64
Greenstone 3 216
Garnet 3 216
Alexandrite 3 216
Topaz 3 216
Ruby 4 512
Fire Opal 4 512
Emerald 4 512
Sapphire 4 512
Diamond 5 1000
Jacinth 5 1000
Canary Diamond 5 1000
Beljuril 5 1000
Star Sapphire 6 1728
King's Tear 6 1728
Blue Diamond 6 1728
Rogue Stone 6 1728

As one can see each dust has been given a 'Quality Rank' and a 'Point Worth', those with the same quality, are worth the same amount of 'points'. As one can also see a certain number of 'points' are required for each Tier of enchantment. Now, one may wonder 'Why can I not simply drown my items in Malachite dust?' the answer of course comes back to Instability.

When counting 'point's the Major Dust Contributor (read: The highest quality dust that contributes the most points) determines how unstable the total dust count will make the enchantment. For instance if you use a combination of Rogue Stone Dust and Malachite, if you have less than 216 Malachite dusts (enough to make 1728 'points') then the Rogue Stone Dust is the 'Major Contributor' as it has the most 'points', meaning it is the major contributor to the enchantment.

What this means is you can 'fill in' extra 'points' with low quality dust, but not fear ruining your enchantment because of it. Each dust quality adds an amount of time to the enchanting if it is the Major Contributor, shown in this handy table below.


Major Dust Quality Instability Added
1 12% per six seconds (12/Round)
2 10% per six seconds (10/Round)
3 8% per six seconds (8/Round)
4 6% per six seconds (6/Round)
5 4% per six seconds (4/Round)
6 2% per six seconds (2/Round)

To understand how time affects instability one must understand the way it works. Each tier of dust has an 'inherent instability' which will increase the chances of failure over time. For instance Malachite dust (a Quality 1 dust) has an inherent instability of 12%, that means around every 6 seconds the instability of the enchantment increases by 12%. The higher the instability the less likely the enchantment is to be successfully completed, making higher quality dusts a more attractive proposition.

For instance a Tier 1 enchantment takes 24 seconds to complete. Using a Quality 1 dust instability rises every second at a rate of 12/6 for a total of 2% every second (12 every Round) with a final instability of 48%, barely better than a 1 in 2 chance of success. However were you to use a Quality 6 dust instability rises every second at a rate of 0.33% every second (2 every Round), with a final instability of just 8%, that is to say a 92% success rate. Making higher quality dusts a must have for any serious enchanting.




Hopefully by this time you have read "On Enchanting" the previous book in this series. You may have, at that time, noticed references to Materials, items, and reagents that cost money or must be otherwise obtained. Here we will discuss those things, as well as the basic enchanting recipes.

Each enchantment requires 4 base objects, but some may require more especially for a complex enchantment. These objects are Gem Dust, an Enchanted Gem of appropriate quality, Enchanting Oil (Lesser, Regular, or Greater), and an Essence.

Essences are an alchemical item that is the distilled energy of a specific force, such as Destruction, Accuracy, or Healing. While not magically reactive on their own they have long been used in creation of alchemical items that mimic magical effects, and now have become a key item in creation of Enchantments.

In addition to these, there are many items and reagents that must be present for the enchantment to function, some which are used up, and others which the mere presence of facilitate. All of these things are available from the academy for modest prices and will not be listed hear (due to proprietary reasons), though the costs will be listed below.

You may notice that some of these recipes are more powerful versions of a previous recipe, and you may ask yourself "Can I not simply use this more powerful recipe?" The answer is, unfortunately, No.

Most (though not all) Second Tier enchantments use a First Tier enchantment as a basic framework which they then build upon. Similarly Third Tier enchantments build upon a Second Tier enchantment.

For instance, Protection I (AC Bonus I) must be imbued into an item before Protection II (AC Bonus II) can be placed upon it. Similarly if you'd like to place Protection III (AC Bonus III) on an item you must first place Protection II (AC Bonus II) on the item.

Furthur, each imbuing takes up a portion of the material's magical capacity (Enchanting Slots). Most mundane materials can only support 3 such enchantments (Have 3 Enchanting Slots), however it's been shown that Silver, with it's exceptional magical capacity, can hold as many as 4 enchantments (Silver has 4 Enchanting Slots). It has been rumored that Mithral might have a similar capacity, but that hasn't been proven.


Weapon Recipes (Please note, Gloves count as a weapon):


   Attack Bonus II
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Accuracy
       Gemstone Tier: 3 or better
       Price: 15000


   Enhancement Bonus I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Accuracy
       Secondary Essence: Essence of Destruction
       Gemstone Tier: 3 or better
       Price: 10000


   AC Bonus I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Protection
       Gemstone Tier: 3 or better
       Price: 12500


   Fire Damage 1d6
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Heat
       Gemstone Tier: 3 or better
       Price: 25000


   Cold Damage 1d6
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Cold
       Gemstone Tier: 3 or better
       Price: 25000


   Acid Damage 1d6
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Destruction
       Gemstone Tier: 3 or better
       Key: Acid Bag
       Price: 25000


   Electrical Damage 1d6
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Destruction
       Gemstone Tier: 3 or better
       Key: Sparks Bag
       Price: 25000


   Sonic Damage 1d6
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Destruction
       Gemstone Tier: 3 or better
       Key: Thunder Bag
       Price: 25000


   Keen
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Destruction
       Gemstone Tier: 3 or better
       Price: 25000


   Vampiric Regeneration I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Healing
       Gemstone Tier: 3 or better
       Key: Stirge Blood
       Price: 17500


   Mighty I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Strength
       Gemstone Tier: 3 or better
       Price: 10000


   Attack Bonus IV
       Oil: Enchanting Oil
       Primary Essence: Essence of Accuracy
       Secondary Essence: Essence of Power
       Gemstone Tier: 4 or better
       Price: 60000


   Enhancement Bonus II
       Oil: Enchanting Oil
       Primary Essence: Essence of Accuracy
       Secondary Essence: Essence of Destruction
       Tertiary Essence: Essence of Power
       Gemstone Tier: 4 or better
       Price: 45000


   AC Bonus II
       Oil: Enchanting Oil
       Primary Essence: Essence of Protection
       Secondary Essence: Essence of Power
       Gemstone Tier: 4 or better
       Price: 37500


   Fire Damage 2d4
       Oil: Enchanting Oil
       Primary Essence: Essence of Fire
       Secondary Essence: Essence of Power
       Key: Fire Bag
       Gemstone Tier: 4 or better
       Price: 70000


   Cold Damage 2d4
       Oil: Enchanting Oil
       Primary Essence: Essence of Ice
       Secondary Essence: Essence of Power
       Key: Frost Bag
       Gemstone Tier: 4 or better
       Price: 70000


   Acid Damage 2d4
       Oil: Enchanting Oil
       Primary Essence: Essence of Dissolving
       Secondary Essence: Essence of Power
       Key: Acid Bag
       Gemstone Tier: 4 or better
       Price: 70000


   Electrical Damage 2d4
       Oil: Enchanting Oil
       Primary Essence: Essence of Lightning
       Secondary Essence: Essence of Power
       Key: Sparks Bag
       Gemstone Tier: 4 or better
       Price: 70000


   Sonic Damage 2d4
       Oil: Enchanting Oil
       Primary Essence: Essence of Thunder
       Secondary Essence: Essence of Power
       Key: Thunder Bag
       Gemstone Tier: 4 or better
       Price: 70000


   Vampiric II
       Oil: Enchanting Oil
       Primary Essence: Essence of Healing
       Secondary Essence: Essence of Power
       Key: Drake Blood
       Gemstone Tier: 4 or better
       Price: 80000


   Mighty II
       Oil: Enchanting Oil
       Primary Essence: Essence of Strength
       Secondary Essence: Essence of Power
       Gemstone Tier: 4 or better
       Price: 50000


   Enhancement Bonus III
       Oil: Greater Enchanting Oil
       Primary Essence: Essence of Accuracy
       Secondary Essence: Essence of Destruction
       Tertiary Essence: Essence of Power
       Key: Essence of Magic
       Gemstone Tier: 5 or better
       Price: 125000


   AC Bonus III
       Oil: Greater Enchanting Oil
       Primary Essence: Essence of Protection
       Secondary Essence: Essence of Power
       Tertiary Essence: Essence of Magic
       Gemstone Tier: 5 or better
       Price: 95000


Wondrous and Armor Recipes (Gloves do not count as a wondrous or armor item, Bracers do):


   AC Bonus I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Protection
       Gemstone Tier: 3 or better
       Price: 7500


   Skill Bonus V
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Cunning
       Key: a Skill Book of the Skill Type desired
       Gemstone Tier: 3 or better
       Price: 40000


   Intelligence I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Cunning
       Gemstone Tier: 3 or better
       Price: 10000


   Wisdom I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Wisdom
       Gemstone Tier: 3 or better
       Price: 10000


   Charisma I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Charisma
       Gemstone Tier: 3 or better
       Price: 10000


   Strength I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Strength
       Gemstone Tier: 3 or better
       Price: 10000


   Dexterity I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Grace
       Gemstone Tier: 3 or better
       Price: 10000


   Constitution I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Endurance
       Gemstone Tier: 3 or better
       Price: 10000


   Fortitude I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Endurance
       Gemstone Tier: 3 or better
       Price: 15000


   Reflex I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Grace
       Gemstone Tier: 3 or better
       Price: 15000


   Will I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Will
       Gemstone Tier: 3 or better
       Price: 15000


   Cold Resistance X
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Protection
       Secondary Essence: Essence of Cold
       Key: Frost Bag
       Gemstone Tier: 3 or better
       Price: 20000


   Fire Resistance X
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Protection
       Secondary Essence: Essence of Fire
       Key: Fire Bag
       Gemstone Tier: 3 or better
       Price: 20000


   Acid Resistance X
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Protection
       Secondary Essence: Essence of Imperviousness
       Key: Acid Bag
       Gemstone Tier: 3 or better
       Price: 20000


   Electrical Resistance X
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Protection
       Secondary Essence: Essence of Grounding
       Key: Spark Bag
       Gemstone Tier: 3 or better
       Price: 20000


   Sonic Resistance X
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Protection
       Secondary Essence: Essence of quiescence
       Key: Thunder Bag
       Gemstone Tier: 3 or better
       Price: 20000


   Weight Reduction 70%
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Strength
       Secondary Essence: Essence of Weightless
       Gemstone Tier: 3 or better
       Price: 10000


   AC Bonus II
       Oil: Enchanting Oil
       Primary Essence: Essence of Protection
       Secondary Essence: Essence of Power
       Gemstone Tier: 4 or better
       Price: 35000


   Intelligence II
       Oil: Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Cunning
       Tertiary Essence: Essence of Power
       Key: Essence of Prevention
       Gemstone Tier: 4 or better
       Price: 50000


   Wisdom II
       Oil: Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Wisdom
       Tertiary Essence: Essence of Power
       Key: Essence of Prevention
       Gemstone Tier: 4 or better
       Price: 50000


   Charisma II
       Oil: Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Charisma
       Tertiary Essence: Essence of Power
       Key: Essence of Prevention
       Gemstone Tier: 4 or better
       Price: 50000


   Strength II
       Oil: Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Strength
       Tertiary Essence: Essence of Power
       Key: Essence of Prevention
       Gemstone Tier: 4 or better
       Price: 50000


   Dexterity II
       Oil: Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Grace
       Tertiary Essence: Essence of Power
       Key: Essence of Prevention
       Gemstone Tier: 4 or better
       Price: 50000


   Constitution II
       Oil: Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Endurance
       Tertiary Essence: Essence of Power
       Key: Essence of Prevention
       Gemstone Tier: 4 or better
       Price: 50000


   Fortitude II
       Oil: Enchanting Oil
       Primary Essence: Essence of Endurance
       Secondary Essence: Essence of Power
       Gemstone Tier: 4 or better
       Price: 75000


   Reflexes II
       Oil: Enchanting Oil
       Primary Essence: Essence of Grace
       Secondary Essence: Essence of Power
       Gemstone Tier: 4 or better
       Price: 75000


   Will II
       Oil: Enchanting Oil
       Primary Essence: Essence of Will
       Secondary Essence: Essence of Power
       Gemstone Tier: 4 or better
       Price: 75000


   Saves I
       Oil: Enchanting Oil
       Primary Essence: Essence of Endurance
       Secondary Essence: Essence of Will
       Tertiary Essence: Essence of Grace
       Key: Essence of Power
       Gemstone Tier: 4 or better
       Price: 85000


   Weight Reduction 50%
       Oil: Enchanting Oil
       Primary Essence: Essence of Strength
       Secondary Essence: Essence of Power
       Key: Essence of Weightless
       Gemstone Tier: 4 or better
       Price: 40000


   AC Bonus III
       Oil: Enchanting Oil
       Primary Essence: Essence of Protection
       Secondary Essence: Essence of Power
       Tertiary Essence: Essence of Magic
       Gemstone Tier: 5 or better
       Price: 105000


Multiplication table
Gem Quality Rank
Malachite 1
Obsidian 1
Flourspar 1
Bloodstone 1
Fire Agate 2
Amethyst 2
Aventurine 2
Phenalope 2
Greenstone 3
Garnet 3
Alexandrite 3
Topaz 3
Ruby 4
Fire Opal 4
Emerald 4
Sapphire 4
Diamond 5
Jacinth 5
Canary Diamond 5
Beljuril 5
Star Sapphire 6
King's Tear 6
Blue Diamond 6
Rogue Stone 6

Finally, some may notice that there is a 'Special' altar among the others, which has no use listed above. Upon this altar may be placed a Tier 6 gem, doing so can 'super charge' an enchantment, yielding more powerful results, however it only has a chance to work and will increase the Duration and hence the instability of the enchantment.


Gem Chance of Success Time Added
Star Sapphire 25% 18 Seconds
King's Tear 50% 36 Seconds
Blue Diamond 75% 54 Seconds
Rogue Stone 100% 72 Seconds
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