Difference between revisions of "Sacred Fist"
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Revision as of 15:09, 18 June 2015
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This Prestige Class is pending finalizations and changes in development and may not appear exactly as shown below upon activation.
The way of the Sacred Fist is understood by few, and mastered by even less.
They are extremely devoted to their Overseers, and it is said that they receive many divine powers through daily prayers.
By combining martial arts training of the inner form and turning their divine powers inwards, they are capable of bringing soul and body into complete harmony, fueling The Flow in unfathomable ways.
Sacred Fists are never seen using weapons or heavy armour, as that is part of their training. By stripping themselves of a hardened shell and a physical extension of their arms, they can focus their own body to become a fierce weapon. It is said that through Luscient, the experienced and devoted Sacred Fist is capable of channeling their Flow and divine powers to form a sacred flame, covering their hands and feet. This Sacred Flame of Luscient will never burn the Sacred Fist, but those he decides to unleash his fury upon will suffer greatly.
The last known man to master the way of the Sacred Fist was Grandmaster Murk Seer of The Order of the Pathless Way. Though he seldom used his powers, he mastered them to perfection. The secrets of the Sacred fist go back to ancient times, and have been passed on through generations to those worthy of obtaining them. Unfortunately Grandmaster Murk Seer never got to pass his secrets on before he died. The few recordings of his secrets are now scattered throughout Eramere, as a lot of books were stolen from The Order of The Pathless Way on their journeys in the new lands.
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Requirements
Base Attack Bonus: +4
Feats: Improved Unarmed Strike, Stunning Fist, Combat Casting
Skills: Lore 8 ranks
Spellcasting: Ability to cast 1st level divine spells
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Class Features
Hit Die: d8
Base Attack Bonus: High
High Saves: Fortitude and Reflex
Weapon and Armor Proficiencies: Sacred fists gain no proficiency with any weapons, armor, or shields
Skill Points: 4 + Int modifier
Class Skills: Concentration, Heal, Lore, Spellcraft, and Tumble
Spells per Day/Spells Known: When a new sacred fist level is gained (except levels 4 and 8), the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever divine spellcasting class gave him access to 1st-level divine spells. If the character had more than one applicable divine spellcasting class, he must pick one to improve
AC Bonus: When unencumbered and wearing light or no armor, a 1st level sacred fist gains +1 AC bonus. This bonus increases to +2 at 5th level, and +3 at 10th level.
Unarmed Damage: A sacred fist deals unarmed combat as a monk of equal level. A sacred fist's monk level (if any) stacks with his class level for the purposes of determining unarmed damage
Fast Movement: If the sacred fist has levels of monk, his sacred fist level stacks with his monk level for purposes of determining Monk Speed. Otherwise he gets the equivalent of Monk Speed at 3rd level, and it progresses identically to the 3rd level monk ability Monk Speed.
Sacred Flames: At 4th level the sacred fist can invoke sacred flames around his fists. These flames add to the sacred fist's unarmed damage. The additional damage is equal to the sacred fist's class level plus Wisdom modifier. This lasts 10 combat rounds. This ability initially can only be used once per day, increasing to twice per day at 8th level.
Uncanny Dodge: At 6th level the sacred fist retains any Dexterity bonus to AC when flat-footed or struck by an invisible attacker.
Inner Armor: At 10th level, the sacred fist can protect himself from harm once per day. He gets a +4 sacred bonus to AC, a +4 sacred bonus on all saves, and spell resistance equal to 25 for a number of rounds equal to his Wisdom modifier.