Difference between revisions of "Dragonfire Adept"
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− | | [[Barbarian]] | [[Bard]] | [[Cleric]] | [[Dragonfire Adept]] | [[Druid]] | [[Eldryn]] | [[Fighter]] | [[Monk | + | | [[Barbarian]] | [[Bard]] | [[Cleric]] | [[Dragonfire Adept]] | [[Druid]] | [[Eldryn]] | [[Fighter]] | [[Monk]] |
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− | | [[Ranger]] | [[Rogue]] | [[Sorcerer]] | [[Spirit Shaman]] | [[Swashbuckler]] | [[Warsanct]] | + | | [[Ranger]] | [[Rogue]] | [[Sorcerer]] | [[Spirit Shaman]] | [[Swashbuckler]] | [[Warsanct]] | [[Wizard]] |
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Having emerged in only the last few hundred years, Dragon Magic (as it is called among Eramerans) is a relatively new phenomena, understudied, and poorly understood. Those with the knack for it claim to be able to see 'patterns' and 'energies' that they can then 'guide', often with the use of specific gestures and movements to create extraordinary magical effects. While many effects can be achieved this way, the process is slow and difficult, which has given rise to what many Adepts call a 'Template'. A Template is a pre-defined flow of energy within themselves that they can then project onto the energies around them, allowing for far faster, near instant effects. Unfortunately, it seems that a single person can only support so many templates at once, leaving them with limited, albeit powerful, choices in the heat of the moment. | Having emerged in only the last few hundred years, Dragon Magic (as it is called among Eramerans) is a relatively new phenomena, understudied, and poorly understood. Those with the knack for it claim to be able to see 'patterns' and 'energies' that they can then 'guide', often with the use of specific gestures and movements to create extraordinary magical effects. While many effects can be achieved this way, the process is slow and difficult, which has given rise to what many Adepts call a 'Template'. A Template is a pre-defined flow of energy within themselves that they can then project onto the energies around them, allowing for far faster, near instant effects. Unfortunately, it seems that a single person can only support so many templates at once, leaving them with limited, albeit powerful, choices in the heat of the moment. |
Revision as of 21:48, 26 February 2021
Base Classes | Prestige Classes | |||||
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Barbarian | Bard | Cleric | Dragonfire Adept | Druid | Eldryn | Fighter | Monk | |||||
Ranger | Rogue | Sorcerer | Spirit Shaman | Swashbuckler | Warsanct | Wizard |
Having emerged in only the last few hundred years, Dragon Magic (as it is called among Eramerans) is a relatively new phenomena, understudied, and poorly understood. Those with the knack for it claim to be able to see 'patterns' and 'energies' that they can then 'guide', often with the use of specific gestures and movements to create extraordinary magical effects. While many effects can be achieved this way, the process is slow and difficult, which has given rise to what many Adepts call a 'Template'. A Template is a pre-defined flow of energy within themselves that they can then project onto the energies around them, allowing for far faster, near instant effects. Unfortunately, it seems that a single person can only support so many templates at once, leaving them with limited, albeit powerful, choices in the heat of the moment.