Difference between revisions of "Fighter"

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'''Armor Proficiencies:''' Light armor and shields (except tower shields) at level 1, medium armor at level 2, tower shields at level 3 and heavy armor at level 4.
 
'''Armor Proficiencies:''' Light armor and shields (except tower shields) at level 1, medium armor at level 2, tower shields at level 3 and heavy armor at level 4.
  
'''Skill Points:''' 2+ Int modifier per level, x4 at first level.
+
'''Skill Points:''' 4+ Int modifier per level, x4 at first level.
  
 
'''Class Skills:''' Acrobatics, Intimidate, Parry, Taunt.
 
'''Class Skills:''' Acrobatics, Intimidate, Parry, Taunt.
  
 
'''Bonus Feats:''' At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st level character gets.  The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th and 20th).  These bonus feats must be drawn from the feats noted as fighter bonus feats.  A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.
 
'''Bonus Feats:''' At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st level character gets.  The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th and 20th).  These bonus feats must be drawn from the feats noted as fighter bonus feats.  A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

Revision as of 16:28, 22 September 2018

Base Classes | Prestige Classes
Barbarian | Bard | Cleric | Druid | Eldryn | Fighter | Monk | Wizard
Paladin | Ranger | Rogue | Sorcerer | Spirit Shaman | Swashbuckler

Please read the armour proficiencies section carefully

Fighters are the most common type of adventurer. Well versed in combat, adaptable and very resilient, the warriors of the land come in many shapes and forms. But one thing remains the same; their prowess in battle.

Though simple in its core, the Fighter is versatile, capable of using a wide range of tactics and equipment to achieve victory. A fighter may even specialize with a unique type of weapon, making him extremely dangerous and precise. In every type of combat the Fighter stands above all others. Whether wielding a powerful large weapon, two weapons, a bow, a crossbow, or a simple sword and shield, the Fighter will likely succeed against enemies that face him in direct combat.

Fighters can be soldiers, scouts, bounty hunters, sentinels, or just a common adventurer. Whether they fight for law or chaos, good or evil, themselves or others, fighters can combat the deadliest foes and manage to endure through the battle. They are rugged and tough. No adventuring party should be without a fighter. They know how to take a hit and move on with the task.

In essence, almost every adventurer has a bit of Fighter inside of him, though, those who follow the this path exclusively, become almost war machines.

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Hit Die: d10

Base Attack Bonus: High

High Saves: Fortitude

Weapon Proficiencies: Simple and martial weapons.

Armor Proficiencies: Light armor and shields (except tower shields) at level 1, medium armor at level 2, tower shields at level 3 and heavy armor at level 4.

Skill Points: 4+ Int modifier per level, x4 at first level.

Class Skills: Acrobatics, Intimidate, Parry, Taunt.

Bonus Feats: At 1st level, a fighter gets a bonus combat-oriented feat in addition to the feat that any 1st level character gets. The fighter gains an additional bonus feat at 2nd level and every two fighter levels thereafter (4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th and 20th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A fighter must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums.

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