Difference between revisions of "Gralla Lothen"
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(Created page with "'''Name:''' Gralla Lothen<br> '''Race:''' Orc<br> '''Location:''' High Reaches<br> '''Title:''' GLADTOMU B.O.S.S., local Badass '''Description:''' Most first sense Gralla as...") |
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Latest revision as of 23:23, 31 December 2015
Name: Gralla Lothen
Race: Orc
Location: High Reaches
Title: GLADTOMU B.O.S.S., local Badass
Description:
Most first sense Gralla as a sort of mobile wall of muscle, or a boulder falling on top of them. Even by Orc standards, Gralla is a massive woman with more than her fair share of scars. The veteran of countless skirmishes, Gralla takes great pride in her singular skill: combat. Moment to moment, Gralla stands sentry, looking bored and for an excuse to cut loose on some poor idiot who causes trouble. The massive great-axe she keeps strapped to her back is rarely used since rumor has it she prefers a good hand-to-hand scrap.
Ultimately, anyone who makes trouble in the GLADTOMU guild hall answers to Gralla, and usually earns a full compliment of broken bones for their trouble.
Background:
Gralla presents herself a kind of a tribal warrior, taking cues from her Orcish roots in the hide armor and great axe she favors. She adorns her hair and feathers and her armor in beads. Yet despite first appearances, Gralla is one of very few Orcs born and raised in High Reaches, and thus, well-known around town. Her persona as a tribal warrior is a strong self-fiction she has long embraced and reinforced, despite being a city woman at heart.
Gralla earned herself quite a reputation in her early days as an adventurer in GLADTOMU. Her career cut a swath of destruction across the enemies of High Reaches, and she was a commanding force on any battlefield. However, after marrying her wife Mira Lothen, she has begun to take fewer and fewer journeys that would take her out of High Reaches. This wedding briefly caused quite a stir, being the only wedding in history involving an Orc that was not with another Orc.
Her continued work on the battlefield and other excursions has culminated to her appointment as the Guild's Security Chief, a role that has her rarely leaving the guild hall, let alone High Reaches. The Orcish woman is solely responsible for keeping the peace within the halls of guild; a task she upholds with brutal no-nonsense efficiency.