Difference between revisions of "Fell Warlock"
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'''High Saving Throws''': Will<br> | '''High Saving Throws''': Will<br> | ||
'''Skill Points''': 2 + INT modifier<br> | '''Skill Points''': 2 + INT modifier<br> | ||
− | '''Class Skills''': | + | '''Class Skills''': Disguise, Intimidate, Spellcraft, Knowledge: Planes, Knowledge: Arcana, Knowledge: Religion, Use Magic Device<br> |
'''Invocations''': At each level, the Fell Warlock gains an increase in caster level (and invocations known, if applicable) as if he had also gained a level in an invocation based spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. Eldritch blast dice are advanced as though taking warlock levels. | '''Invocations''': At each level, the Fell Warlock gains an increase in caster level (and invocations known, if applicable) as if he had also gained a level in an invocation based spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. Eldritch blast dice are advanced as though taking warlock levels. |
Revision as of 15:28, 22 September 2018
Base Classes | Prestige Classes |
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With great power, comes both great responsibility and great consequence. What, then comes of unknowable, never before known power? Of all the mysteries of Eramere, one of the greatest might be the demonstration of powers that can only be described as singularly unique, terrible, and even fell. Mysterious figures wield all manner of unprecedented power, and mortal understanding has yet to catch up and cope with such.
Yet even among these individuals and their myriad powers, there remain mysteries that they struggle to grasp. As more of these powers and people come to light, a new and frightening distinction has begun to appear- those who wield the unknowable, yet so much more powerfully than their contemporaries, that their fell powers seem to literally tear at them, ripping at their physical body all the while their spirit and will seem to strengthen. This new breed of enhanced power proves itself at once terrifying, and yet enticing, as it both lays waste to all that oppose it and allows its wielders to rise to a higher spiritual state.
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Requirements
Skills: Intimidate 6 ranks, Spellcraft 12 ranks, Knowledge: Planes 12 ranks
Spellcasting: Must have Brimstone Blast or Hellrime Blast
Feats: Iron Will
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Class Features
Hit Dice: d6
Base Attack Bonus: Medium
Weapon Proficiencies: None
Armor Proficiencies: None
High Saving Throws: Will
Skill Points: 2 + INT modifier
Class Skills: Disguise, Intimidate, Spellcraft, Knowledge: Planes, Knowledge: Arcana, Knowledge: Religion, Use Magic Device
Invocations: At each level, the Fell Warlock gains an increase in caster level (and invocations known, if applicable) as if he had also gained a level in an invocation based spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained. Eldritch blast dice are advanced as though taking warlock levels.
Sight of the Beyond: At 1st level, a Fell Warlock draws the essence of The Beyond to himself, binding his own spirit with it. This ritual of bonding is a painful and agonizing process and is not to be undertaken lightly. Once begun, nothing can halt its progress. At the end of the rite, the Fell Warlock is able to view the world in a new way, a side effect of which is being able to anticipate hostile actions, granting them +2 AC dodge bonus.
Soulfire Blast: At 1st level, a Fell Warlock uses this bonded insight into the Beyond to learn how to transform their Eldritch blast into a Soulfire Blast. A Soulfire blast deals normal Eldritch blast damage plus an extra 2d6 points of damage per class level. If the blast hits multiple targets (for example, the Eldritch chain or Eldritch cone blast shape invocations), each target takes the extra damage. This damage is not fire damage. Soulfire burns hotter than any normal fire, tearing and burning not only physical forms, but at the very essence of a creature. Calling upon this power is perilous, as it was never meant to be channeled by mortal hands. Each time this ability is used, the Fell Warlock takes 1 point of Constitution damage.
Soulfire Shield: At 3rd level, a Fell Warlock learns how to draw upon Soulfire and bind it into their skin. Whenever someone directs a melee attack against them, they can, as an immediate action, aim a blast of soulfire at that creature. This blast deals damage equal to the Fell Warlock's eldritch blast (including bonus damage from the spiritfire blast ability). This blast automatically strikes the target, which can attempt a Reflex saving throw for half damage (DC 10 + 1/2 fell warlock's character level + Cha modifier). Just as with the Soulfire Blast, however, using this power causes the Fell Warlock to take 1 point of Constitution damage for every use.
Fell Mastery: At 5th level, the Fell Warlock completes their spiritual bonding with The Beyond. Their skin glistens with soulfire emanating from within them and gains 5/- damage resistance to cold, electricity, and fire, and allows the Fell Warlock to be immune to critical attacks, paralysis, and poison.