Difference between revisions of "Moza-Doak"
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'''Feats''': Stealthy, and Improved Initiative<br> | '''Feats''': Stealthy, and Improved Initiative<br> | ||
'''Deity''': Faergol<br> | '''Deity''': Faergol<br> | ||
− | '''Skills''': Hide 9 ranks, Move Silently 9 ranks, Knowledge Religion 9 ranks, Bluff | + | '''Skills''': Hide 9 ranks, Move Silently 9 ranks, Knowledge Religion 9 ranks, Bluff 9 ranks |
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Revision as of 07:51, 22 January 2016
Base Classes | Prestige Classes |
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This Prestige Class Can Only Be Unlocked by a DM and Through Roleplay In-Game
The most devout followers of Faergol who belong to the Chorav community are commonly referred to as "Moza-Doak" in their language. Roughly translated this means Death's Eyes.
These Chorav are usually distinguishable by the dark circles under their eyes, as if they were up all night, and their tendency to dress themselves in midnight black cloaks despite the desert heat.
The most notorious of the Moza-Doak known to the new Atalans are the Nandia family of the Desert Oasis. The Nandia family owns and operates the Oasis Market, but there are other sects out there.
The Chorav who hold the title Death's Eyes are fierce and quick witted. Blessed by Faergol in what some think is a cruel manner, these small men and women are charged by Faergol, to protect the dead after they have died, and to amuse their Overseer. It is with strict obedience that they do so.
Some say during a full moon the Moza-Doak change form, becoming more beast-like than Chorav. The Chorav are said to grow twice as tall while fur covers their bodies. A lupine snout emerges from their face, as they take what some would call a wolf-like form.
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Requirements:
Alignment: Any chaotic
Feats: Stealthy, and Improved Initiative
Deity: Faergol
Skills: Hide 9 ranks, Move Silently 9 ranks, Knowledge Religion 9 ranks, Bluff 9 ranks
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Class Features:
Hit Die: d8
Skill Points: 4 + Int modifier
Base Attack Bonus: Medium
High Saves: Reflex and Will
Class Skills: Bluff, Climb, Hide, Intimidate, Jump, Knowledge: Religion, Listen, Move Silently, Open Lock, Search, Spot, Tumble, Survival, and Swim
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Class Abilities:
01 - Polymorph: Lesser Werewolf, Unarmed Strike, Track, Hide in Plain Sight
02 - Weapon Focus (Creature)
03 - Savagery I (+1d6 Sneak Attack)
04 - Dodge
05 - Polymorph: Werewolf
06 - Mobility
07 - Swift Tracker
08 - Greater Weapon Focus (Creature)
09 - Savagery II (+2d6 Sneak Attack)
10 - Polymorph: Greater Werewolf
From Above --
Lesser Werewolf (1x/day, 1 hour/level duration, only usable between hours 17 and 7)
- Toughness
- Hide +10
- Move Silently: +10
- Spell Resistance: 12
- Non-magical claws, 1d8 damage
- +1 STR, +1 DEX, +1 CON
- +2 Natural AC
- +1 regen
- Unable to cast magic, use potions, or use items
Werewolf (3x/day, 1 hour/level duration, only usable between hours 17 and 7)
- Toughness
- Hide +15
- Move Silently: +15
- Spell Resistance: 22
- +1 magic claws, 1d10 damage
- +1 STR, +2 DEX, +2 CON
- +4 Natural AC
- +2 regen
- Unable to cast magic, use potions, or use items
Greater Werewolf (Unlimited uses, unlimited duration, only usable between 17 and 7)
- Toughness
- Hide +20
- Move Silently: +20
- Spell Resistance: 32
- +2 magic claws; 1d12 damage
- +2 STR, +4 DEX, +4 CON
- +8 Natural AC
- +3 regen
- Unable to cast magic, use potions, or use items