Difference between revisions of "Custom Feats"

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Requirements: Concentration 10, Heal 10<br>
 
Requirements: Concentration 10, Heal 10<br>
 
This feat allows the character to heal himself or allies using standard bandages while still in combat. <br>Lifesworn gain this feat automatically at 2nd level.
 
This feat allows the character to heal himself or allies using standard bandages while still in combat. <br>Lifesworn gain this feat automatically at 2nd level.
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==Divine Shield==
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Requirements: Turn Undead, Combat Expertise, Cha 13+, Str 13+
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Required for: None
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Specifics:
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The character may spend one of his turn undead attempts to add his Charisma bonus to his armor class for a number of minutes equal to the Charisma bonus.
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Use: Selected
  
  

Revision as of 05:21, 11 February 2016

This page is still under construction and will not show all possible custom feats. If you have encountered a custom or otherwise changed feat not seen below, please forward the information to our writing team for easier tracking.


Combat Healing

Requirements: Concentration 10, Heal 10
This feat allows the character to heal himself or allies using standard bandages while still in combat.
Lifesworn gain this feat automatically at 2nd level.


Divine Shield

Requirements: Turn Undead, Combat Expertise, Cha 13+, Str 13+

Required for: None

Specifics: The character may spend one of his turn undead attempts to add his Charisma bonus to his armor class for a number of minutes equal to the Charisma bonus.

Use: Selected


Epic Spellcasting

***This feat is not yet active in game, and the information here is subject to final changes***

Requirements:

Character Level: 21st.
Spellcasting: 9th level divine or arcane.
Skills: Spellcraft 24 ranks, and Knowledge (arcana) 24 ranks [wizard/sorcerer] OR Knowledge (nature) 24 ranks [druid/spirit shaman] OR Knowledge (religion) 24 ranks [cleric]
Ability Scores: 20 INT (wizard) OR 20 CHA (sorcerer) OR 20 WIS (cleric/spirit shaman/druid)
Feats: Spell Focus in at least one school.

Details:
The character gains the ability to cast epic spells, with a number of epic spell slots equal to their appropriate base Knowledge skill divided by ten (round down). In order to cast an epic spell, the character must possess an ability score of 20 in the relevant ability, the Spell Focus feat for the epic spell's school, and succeed at a Spellcraft check against the DC listed in the spell's description.

The character need not prepare these spells in advance, regardless of their base spellcasting class.

Gaining Epic Spells after receiving the epic spellcasting feat does not require the expense of further feats, unless a different spell focus is necessary for the spell in question.

Characters with the Epic Spellcasting feat may also research new epic spells, but they require the Greater Spell Focus feat for the school of the spell they are researching. The costs and capabilities of the spell they are researching will be determined by the development team at the time of successful research. The original researcher of a spell may also teach it to another epic spellcaster with the appropriate Spell Focus feat, but this is also subject to DM approval.


Paladin/Blackguard Mount

Requirements: Paladin Level 8, Ride 8, OR Blackguard 5
Use: 1 use/day
A paladin or blackguard can make a supplication to their appropriate Overseer once per day as a request to be aided in their sacred duty. This request is granted in the form of a Realm-Borne Steed that stands side-by-side with the character in their hallowed steps.


Pickaxes

Pickaxes are an equippable weapon:
Weapon Size: Medium
Damage Die: 1d6
Damage Type: Piercing
Critical Threat: 20/x4
Feats Required: Martial Weapon Proficiency
All weapon focus and similar feats should be selectable with this new weapon.

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