Difference between revisions of "Weapon Master"
From Myths of Atalan Wiki
Incinerator (Talk | contribs) m (Corrected the class skills) |
|||
(2 intermediate revisions by 2 users not shown) | |||
Line 31: | Line 31: | ||
'''Weapon Proficiencies''': None<br> | '''Weapon Proficiencies''': None<br> | ||
'''Armor Proficiencies''': None<br> | '''Armor Proficiencies''': None<br> | ||
− | '''Skill Points''': | + | '''Skill Points''': 4 + Int Modifier<br> |
− | '''Class Skills''': | + | '''Class Skills''': Athletics, Intimidate, Knowledge (architecture, nobility), Parry, and Taunt<br> |
− | '''Weapon of Choice''': When a character | + | '''Weapon of Choice''': When a character acquires his first level of weapon master, he must select a single melee weapon type (for example, longsword or dwarven waraxe) as his weapon of choice. His weapon master abilities only function when he has a weapon of that type equipped.<br> |
− | '''Ki Damage''': Once per day | + | '''Ki Damage''': Once per day a Weaponmaster may choose to make a special attack with his weapon of choice. If this attack hits, it automatically inflicts maximum damage. The number of uses of Ki Damage per day increases by one at every Weaponmaster level.<br> |
'''Increase Multiplier''': At 5th level, the weapon master's critical multiplier with his chosen weapon increases by +1. (For example, x2 becomes x3 and x3 becomes x4, etc)<br> | '''Increase Multiplier''': At 5th level, the weapon master's critical multiplier with his chosen weapon increases by +1. (For example, x2 becomes x3 and x3 becomes x4, etc)<br> |
Latest revision as of 10:53, 30 July 2022
Base Classes | Prestige Classes |
---|
"To know the war, you must know the fight. To know the fight, you must know the weapon. To know the weapon, you must know yourself."
The weapon master is the undisputed fighter, a true master, whom has found their call in seeking supreme mastery of one single weapon. These warriors forsake the use of all other weapons in favor of only one. This one weapon becomes like an extension of their body, used as naturally as any other limb, as they learn to become one with their weapon of choice.
Weapon masters have no common theme, and hail from many different places and paths in life. While one is a shining example of chivalry and manners, the next may just be a bloodthirsty murderer. One thing remain for these skilled warriors, when all is said and done; he is as much a part of his weapon as his weapon is a part of him, or so claim those who walk the path of the Weapon Master.
______________________________
Requirements
Base Attack Bonus: +5
Feats: Weapon Focus in a melee weapon, Dodge, Mobility, Combat Expertise, Spring Attack, and Whirlwind Attack
Skills: Intimidate 4 or more ranks
______________________________
Class Features
Hit Die: d10
Base Attack Bonus: high
High Saves: Reflex
Weapon Proficiencies: None
Armor Proficiencies: None
Skill Points: 4 + Int Modifier
Class Skills: Athletics, Intimidate, Knowledge (architecture, nobility), Parry, and Taunt
Weapon of Choice: When a character acquires his first level of weapon master, he must select a single melee weapon type (for example, longsword or dwarven waraxe) as his weapon of choice. His weapon master abilities only function when he has a weapon of that type equipped.
Ki Damage: Once per day a Weaponmaster may choose to make a special attack with his weapon of choice. If this attack hits, it automatically inflicts maximum damage. The number of uses of Ki Damage per day increases by one at every Weaponmaster level.
Increase Multiplier: At 5th level, the weapon master's critical multiplier with his chosen weapon increases by +1. (For example, x2 becomes x3 and x3 becomes x4, etc)
Superior Weapon Focus: A 5th level weapon master gains Superior Weapon Focus with his weapon of choice as a bonus feat.
Ki Critical: At 7th level, the weapon master increases his threat range by 2 when using his weapon of choice. For example, a longsword normally has a threat range of 19-20. In the hands of a 7th level weapon master, it threatens on 17-20.