Difference between revisions of "Rwokskold"
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'''''Requirements''''' | '''''Requirements''''' | ||
− | '''Race''': | + | '''Race''': Haerkglar<br> |
'''Alignment''': Any lawful<br> | '''Alignment''': Any lawful<br> | ||
'''Base Attack Bonus''': +7<br> | '''Base Attack Bonus''': +7<br> | ||
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'''Weapon Proficiencies''': Simple and Martial weapons<br> | '''Weapon Proficiencies''': Simple and Martial weapons<br> | ||
'''Armor Proficiencies''': All types of armor (light, medium, and heavy) as well as shields (except tower shields).<br> | '''Armor Proficiencies''': All types of armor (light, medium, and heavy) as well as shields (except tower shields).<br> | ||
− | '''Skill Points''': | + | '''Skill Points''': 4 + Int modifier<br> |
− | '''Class Skills''': | + | '''Class Skills''': Acrobatics, Parry and Perception<br> |
− | '''Defensive Stance''': The Rwokskold can become a bastion of defense. He cannot move from the spot he is defensing, but he gains a +2 Strength, +4 Constitution, and a +2 bonus to all saves. A 1st level Rwokskold can use this ability 1/day. He gains additional uses every two levels beyond 1st.<br> | + | '''Defensive Stance''': The Rwokskold can become a bastion of defense. He cannot move from the spot he is defensing, but he gains a +4 Dodge bonus to AC, +2 Strength, +4 Constitution, and a +2 bonus to all saves. A 1st level Rwokskold can use this ability 1/day. He gains additional uses every two levels beyond 1st.<br> |
'''Improved Defense''': The Rwokskold receives a +1 dodge bonus to AC at 1st level. This bonus improves by an additional +1 at 4th, 7th, and 10th level.<br> | '''Improved Defense''': The Rwokskold receives a +1 dodge bonus to AC at 1st level. This bonus improves by an additional +1 at 4th, 7th, and 10th level.<br> |
Latest revision as of 21:06, 22 September 2018
Base Classes | Prestige Classes |
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Trained to near-legendary toughness, the Rwokskold use secret shield training, tactics, and stances, so that they may take the brunt of whatever threatens their Haerkglar kin and make their enemies pay in kind. Rwokskold are often times revered as relics of the old empire. This brings both respect and fear of the past from many of the Haerkglar. Their training stems directly from the powerful warriors of the fallen Empire. With few having survived the cataclysm long enough to teach, many of the forms and stances were lost, but not all, notably those of defenders of the noble clans and leaders.
Rwokskold will fight to the end if it means even saving one other Haerkglar, they'll face down hordes of enemies without fear or doubt in their task or sacrifice. Rwokskold are born, not made. Every member is a volunteer, and know what is expected of them, even to the bitter end.
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Requirements
Race: Haerkglar
Alignment: Any lawful
Base Attack Bonus: +7
Feats: Dodge, Toughness
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Class Features
Hit Die: d12
Base Attack Bonus: High
High Saves: Fortitude and Will
Weapon Proficiencies: Simple and Martial weapons
Armor Proficiencies: All types of armor (light, medium, and heavy) as well as shields (except tower shields).
Skill Points: 4 + Int modifier
Class Skills: Acrobatics, Parry and Perception
Defensive Stance: The Rwokskold can become a bastion of defense. He cannot move from the spot he is defensing, but he gains a +4 Dodge bonus to AC, +2 Strength, +4 Constitution, and a +2 bonus to all saves. A 1st level Rwokskold can use this ability 1/day. He gains additional uses every two levels beyond 1st.
Improved Defense: The Rwokskold receives a +1 dodge bonus to AC at 1st level. This bonus improves by an additional +1 at 4th, 7th, and 10th level.
Uncanny Dodge: At 2nd level the Rwokskold retains his Dexterity bonus to AC even when caught flat-footed.
Trap Sense: At 4th level the Rwokskold gets a +1 Reflex bonus against all traps. At 9th level this bonus increases by an additional +1.
Damage Reduction: At 6th level, the Rwokskold gains DR3/-. This increases to DR 6/- at 10th level.
Improved Uncanny Dodge: At 6th level the Rwokskold can no longer be sneak attacked except by a rogue 4 or more levels higher than him.