Difference between revisions of "Sacred Fist"

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'''This Prestige Class is pending finalizations and changes in development and may not appear exactly as shown below upon activation.'''
 
 
  
 
The way of the Sacred Fist is understood by few, and mastered by even less.
 
The way of the Sacred Fist is understood by few, and mastered by even less.
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'''Base Attack Bonus''':  +4<br>
 
'''Base Attack Bonus''':  +4<br>
'''Feats''':  Improved Unarmed Strike, Stunning Fist, Combat Casting<br>
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'''Feats''':  Purity of Body<br>
'''Skills''':  Lore 8 ranks<br>
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'''Skills''':  Perception (7 ranks), Knowledge: Religion (8 ranks)<br>
 
'''Spellcasting''':  Ability to cast 1st level divine spells
 
'''Spellcasting''':  Ability to cast 1st level divine spells
  
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'''Hit Die''':  d8<br>
 
'''Hit Die''':  d8<br>
'''Base Attack Bonus''':  High<br>
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'''Base Attack Bonus''':  Medium<br>
 
'''High Saves''':  Fortitude and Reflex<br>
 
'''High Saves''':  Fortitude and Reflex<br>
 
'''Weapon and Armor Proficiencies''':  Sacred fists gain no proficiency with any weapons, armor, or shields<br>
 
'''Weapon and Armor Proficiencies''':  Sacred fists gain no proficiency with any weapons, armor, or shields<br>
 
'''Skill Points''':  4 + Int modifier<br>
 
'''Skill Points''':  4 + Int modifier<br>
'''Class Skills''':  Concentration, Heal, Lore, Spellcraft, and Tumble<br>
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'''Class Skills''':  Acrobatics, Escape Artist, Heal, Knowledge: (History, Religion, Geography), Perception, Spellcraft, and Survival.<br>
'''Spells per Day/Spells Known''':  When a new sacred fist level is gained (except levels 4 and 8), the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever divine spellcasting class gave him access to 1st-level divine spells. If the character had more than one applicable divine spellcasting class, he must pick one to improve<br>
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'''Spells per Day/Spells Known''':  When a new even level sacred fist level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever divine spellcasting class gave him access to 1st-level divine spells. If the character had more than one applicable divine spellcasting class, the divine spellcasting class with the most levels will be chosen. If there are multiple divine spellcasting classes of the same level, the first class to exceed the current level will be chosen. Until then, tehre will be no spellcasting progression.<br>
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'''AC Bonus''':  When unencumbered and wearing light or no armor, a 1st level sacred fist gains +1 AC bonus. This bonus increases to +2 at 5th level, and +3 at 10th level.<br>
 
'''AC Bonus''':  When unencumbered and wearing light or no armor, a 1st level sacred fist gains +1 AC bonus. This bonus increases to +2 at 5th level, and +3 at 10th level.<br>
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'''Unarmed Damage''':  A sacred fist deals unarmed combat as a monk of equal level. A sacred fist's monk level (if any) stacks with his class level for the purposes of determining unarmed damage<br>
 
'''Unarmed Damage''':  A sacred fist deals unarmed combat as a monk of equal level. A sacred fist's monk level (if any) stacks with his class level for the purposes of determining unarmed damage<br>
'''Fast Movement''': If the sacred fist has levels of monk, his sacred fist level stacks with his monk level for purposes of determining Monk Speed. Otherwise he gets the equivalent of Monk Speed at 3rd level, and it progresses identically to the 3rd level monk ability Monk Speed.<br>
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'''Sacred Flames''':  At 4th level the sacred fist can invoke sacred flames around his fists. These flames add to the sacred fist's unarmed damage. The additional damage is equal to the sacred fist's class level plus Wisdom modifier. This lasts 10 combat rounds. This ability initially can only be used once per day, increasing to twice per day at 8th level.<br>
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'''Fast Movement''':   At level 3 a sacred fist gains a +10ft speed bonus. At level 6 this becomes +20ft, at 8th +30ft. Wearing medium or heavy armor or encumbrance disables this bonus. If the sacred fist also has monk levels then the levels stack for the purpose of determining the speed bonus. <br>
'''Uncanny Dodge''':  At 6th level the sacred fist retains any Dexterity bonus to AC when flat-footed or struck by an invisible attacker.<br>
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'''Inner Armor''': At 10th level, the sacred fist can protect himself from harm once per day. He gets a +4 sacred bonus to AC, a +4 sacred bonus on all saves, and spell resistance equal to 25 for a number of rounds equal to his Wisdom modifier.
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'''Sacred Flames''':  At 4th level, a sacred fist may use a standard action to invoke sacred flames around his hands and feet. These flames add to the sacred fist's unarmed damage. The additional damage is equal to the sacred fist's class levels plus his wisdom modifier (if any). Half the damage is fire damage (rounded up), and the rest is sacred energy and thus not subject to effects that reduce fire damage. The sacred flame lasts for 1 minute and can be invoked once per day. At 8th level, sacred flames can be used twice per day.<br>
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'''Optional Progressions:''' A sacred fist may select up to two progressions as shown below (requirements apply); one at 2nd level and the other at 6th level. All features thereof are calculated retroactively.
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'''Mettle:''' The sacred fist gains damage reduction 1/- (as barbarian) at 2nd level, increasing by 1 point every third level thereafter, ending at 3/- at 8th level.
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''Requires the Diamond Body class ability.''
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'''Ki Turning:''' The character's sacred fist and monk levels count for all level checks made by the Turn Undead special ability.
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''Requires the Turn Undead class ability.''
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'''Ambush:''' The sacred fist gains extra sneak attack dice, at a rate of 1d6 every third level, starting at 2nd level.
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''Requires the Greater Flurry class ability.''
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'''Ki Resistance''': The sacred fist gains the Improved Spell Resistance feat every level.
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''Requires the Diamond Soul class ability.''
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'''Insight to Ability:''' The sacred fist gains a +1 inherent bonus to an ability score of their choice, which increases to +2 at 6th level. The sacred fist may choose this twice, but the effects do not stack. Instead, a different ability is chosen.
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''No Requirements''

Latest revision as of 10:01, 23 September 2018

Base Classes | Prestige Classes


The way of the Sacred Fist is understood by few, and mastered by even less. They are extremely devoted to their Overseers, and it is said that they receive many divine powers through daily prayers. By combining martial arts training of the inner form and turning their divine powers inwards, they are capable of bringing soul and body into complete harmony, fueling The Flow in unfathomable ways.

Sacred Fists are never seen using weapons or heavy armour, as that is part of their training. By stripping themselves of a hardened shell and a physical extension of their arms, they can focus their own body to become a fierce weapon. It is said that through Luscient, the experienced and devoted Sacred Fist is capable of channeling their Flow and divine powers to form a sacred flame, covering their hands and feet. This Sacred Flame of Luscient will never burn the Sacred Fist, but those he decides to unleash his fury upon will suffer greatly.

The last known man to master the way of the Sacred Fist was Grandmaster Murk Seer of The Order of the Pathless Way. Though he seldom used his powers, he mastered them to perfection. The secrets of the Sacred fist go back to ancient times, and have been passed on through generations to those worthy of obtaining them. Unfortunately Grandmaster Murk Seer never got to pass his secrets on before he died. The few recordings of his secrets are now scattered throughout Eramere, as a lot of books were stolen from The Order of The Pathless Way on their journeys in the new lands.

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Requirements

Base Attack Bonus: +4
Feats: Purity of Body
Skills: Perception (7 ranks), Knowledge: Religion (8 ranks)
Spellcasting: Ability to cast 1st level divine spells

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Class Features

Hit Die: d8
Base Attack Bonus: Medium
High Saves: Fortitude and Reflex
Weapon and Armor Proficiencies: Sacred fists gain no proficiency with any weapons, armor, or shields
Skill Points: 4 + Int modifier
Class Skills: Acrobatics, Escape Artist, Heal, Knowledge: (History, Religion, Geography), Perception, Spellcraft, and Survival.

Spells per Day/Spells Known: When a new even level sacred fist level is gained, the character gains new spells per day (and spells known, if applicable) as though he had gained a level in whatever divine spellcasting class gave him access to 1st-level divine spells. If the character had more than one applicable divine spellcasting class, the divine spellcasting class with the most levels will be chosen. If there are multiple divine spellcasting classes of the same level, the first class to exceed the current level will be chosen. Until then, tehre will be no spellcasting progression.

AC Bonus: When unencumbered and wearing light or no armor, a 1st level sacred fist gains +1 AC bonus. This bonus increases to +2 at 5th level, and +3 at 10th level.

Unarmed Damage: A sacred fist deals unarmed combat as a monk of equal level. A sacred fist's monk level (if any) stacks with his class level for the purposes of determining unarmed damage

Fast Movement: At level 3 a sacred fist gains a +10ft speed bonus. At level 6 this becomes +20ft, at 8th +30ft. Wearing medium or heavy armor or encumbrance disables this bonus. If the sacred fist also has monk levels then the levels stack for the purpose of determining the speed bonus.

Sacred Flames: At 4th level, a sacred fist may use a standard action to invoke sacred flames around his hands and feet. These flames add to the sacred fist's unarmed damage. The additional damage is equal to the sacred fist's class levels plus his wisdom modifier (if any). Half the damage is fire damage (rounded up), and the rest is sacred energy and thus not subject to effects that reduce fire damage. The sacred flame lasts for 1 minute and can be invoked once per day. At 8th level, sacred flames can be used twice per day.

Optional Progressions: A sacred fist may select up to two progressions as shown below (requirements apply); one at 2nd level and the other at 6th level. All features thereof are calculated retroactively.

Mettle: The sacred fist gains damage reduction 1/- (as barbarian) at 2nd level, increasing by 1 point every third level thereafter, ending at 3/- at 8th level. Requires the Diamond Body class ability.

Ki Turning: The character's sacred fist and monk levels count for all level checks made by the Turn Undead special ability. Requires the Turn Undead class ability.

Ambush: The sacred fist gains extra sneak attack dice, at a rate of 1d6 every third level, starting at 2nd level. Requires the Greater Flurry class ability.

Ki Resistance: The sacred fist gains the Improved Spell Resistance feat every level. Requires the Diamond Soul class ability.

Insight to Ability: The sacred fist gains a +1 inherent bonus to an ability score of their choice, which increases to +2 at 6th level. The sacred fist may choose this twice, but the effects do not stack. Instead, a different ability is chosen. No Requirements

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