Difference between revisions of "Trickster"
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m (EarthSong moved page Arcane Trickster to Trickster) |
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Latest revision as of 22:44, 18 February 2021
Base Classes | Prestige Classes |
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NOTE: Tricksters can now be Arcane, or Divine. You will find them listed separately in game but they are the same class.
Tricksters combine their knowledge of magically enchanted items with a taste for intrigue, theft, treasure hunting, mischief and a host of other motivations. Many Arcane Tricksters are those who have found a good sneak attack useful, but have found reason to throw a fireball in on the odd occasion too. Variety is the spice of life, and the ability to create an unexpected illusion or attack is valued by many. Tricksters often learn how to deal with locks, traps, lore and magic before taking this class, and gain ways to improve these abilities as they grow. A number of organizations in the world sponsor the newly found lifestyle of the arcane trickster, whether they might be Human, Gnome or Chorav. The motivations of these organizations vary widely. This is, in recent years, a popular path for many Chorav. While the ability to disappear is something they already possess in many cases, they find more and more ways to please Faergol and wreak mischief by embracing the arcane.
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Requirements
Alignment: Any nonlawful
Skills: Escape Artist: 7 ranks, Linguistics: 7 ranks, Sabotage 7 ranks. 4 ranks in Knowledge Arcana OR Knowledge Religion, depending on whether you have divine or arcane spellcasting.
Spellcasting: Ability to cast at least one divine OR arcane spell of 3rd level or higher. depending on which branch of Trickster your are taking.
Special: Sneak Attack +2d6
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Class Features
Hit Die: d4
Base Attack Bonus: Low
High Saves: Reflex and Will
Weapon Proficiencies: None
Armor Proficiencies: None
Skill Points: 6 + Int modifier
Class Skills: Acrobatics, Appraise, Bluff, Diplomacy, Disguise, Escape Artist, Linguistics, Knowledge: Any, Parry, Perception, Sense Motive, Sleight of Hand, Spellcraft, Stealth, Taunt, and Use Magic Device.
Spells per Day / Known: When a new trickster level is gained, the character gains new spells per day (and spells known if applicable) as though he had gained a level in whatever class gave him access to 3rd level spells. If the character has more than one applicable arcane spellcasting class, he must pick one to improve. An Eldryn that takes the Trickster class also advances their Eldritch Blast.
Pilfer Magic: At 1st level, once per day, the trickster can dispel magical effects on a target and receive the benefits of the dispelled spells, it acts as Dispel at first level, Greater Dispel at 5th, and Dis junction at 9th. He can use this ability twice per day at 5th level and three times per day at 9th level.
Sneak Attack: At every even numbered level (2nd, 4th, 6th, 8th, adn 10th) the trickster gains an additional +1d6 to his sneak attack damage. This ability stacks with sneak attack dice from other classes.
Impromptu Sneak Attack: Once per day, a 3rd level trickster can use this ability to deny an enemy his Dexterity bonus to AC for one round, allowing the target to be sneak attacked.
Impromptu Sneak Attack: Once per minute, a 3rd level trickster can use this ability to deny an enemy his Dexterity bonus to AC for one round, allowing the target to be sneak attacked.
Improved Criticals (Touch): Beginning at 5th level Tricksters gain the benefit of the Improved Critical (Ranged Touch Attack) and (Melee Touch Attack).
Trickster's Eyes (Su): Beginning at 7th level Tricksters gain the ability to create a magical sensor that functions as the Arcane Eye spell, for 6 spell points, the eye uses their Trickster level as their caster level for the spell.
True Sight (Su): At 9th level tricksters have become so adept at using magic to pierce illusions and other magical chicanery that the casting of True Sight has become second nature to them, gaining the ability to spend 10 spell points to cast True Sight at will.