Difference between revisions of "Custom Enchanting Station"

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To begin with, let us discuss Instability. Each enchantment has an inherent level of instability that can be exacerbated or reduced by a variety of factors. This is reliant mostly on two factors, the complexity of the enchantment, and the Gem Dust used in it's crafting. Simple enchantments are fast and easy, and quality gem dust speeds the process and reduces instability.
 
To begin with, let us discuss Instability. Each enchantment has an inherent level of instability that can be exacerbated or reduced by a variety of factors. This is reliant mostly on two factors, the complexity of the enchantment, and the Gem Dust used in it's crafting. Simple enchantments are fast and easy, and quality gem dust speeds the process and reduces instability.
  
There are three enchantment tiers (to date), Tier 1 takes 24 second (base) to enchant, tier 2 is 84, and tier 3 is 72 seconds. However the Gem Dust you use in the enchanting will further modify this time, almost always upwards however. To help visualize this a 'Points and Tier' system has been devised by several of the Gnomish students, showing here:
+
There are three enchantment tiers (to date), Tier 1 takes 24 second (base) to enchant, tier 2 is 48, and tier 3 is 72 seconds. However the Gem Dust you use in the enchanting will further modify this time, almost always upwards however. To help visualize this a 'Points and Tier' system has been devised by several of the Gnomish students, showing here:
  
 
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|+ Multiplication table
 
 
|-
 
|-
 
! Gem Dust
 
! Gem Dust
Line 110: Line 109:
 
|-
 
|-
 
! Major Dust Quality
 
! Major Dust Quality
! Time Added
+
! Instability Added
 
|-
 
|-
 
! 1
 
! 1
| 360 Seconds
+
| 12% per six seconds (12/Round)
 
|-
 
|-
 
! 2
 
! 2
| 300 Seconds
+
| 10% per six seconds (10/Round)
 
|-
 
|-
 
! 3
 
! 3
| 240 Seconds
+
| 8% per six seconds (8/Round)
 
|-
 
|-
 
! 4
 
! 4
| 180 Seconds
+
| 6% per six seconds (6/Round)
 
|-
 
|-
 
! 5
 
! 5
| 120 Seconds
+
| 4% per six seconds (4/Round)
 
|-
 
|-
 
! 6
 
! 6
| 60 Seconds
+
| 2% per six seconds (2/Round)
 
|}
 
|}
  
To understand how time affects instability one must understand the way it works. Fortunately our more Mathematically inclined students have written a formula that predicts Instability Rise and Failure rates. Be warned, this is a math heavy formula, so it may not be for all comers, if you're content knowing what you do now, I suggest you stop reading. For those of us with the mathematical constitution, let us carry on.
+
To understand how time affects instability one must understand the way it works. Each tier of dust has an 'inherent instability' which will increase the chances of failure over time. For instance Malachite dust (a Quality 1 dust) has an inherent instability of 12%, that means around every 6 seconds the instability of the enchantment increases by 12%. The higher the instability the less likely the enchantment is to be successfully completed, making higher quality dusts a more attractive proposition.
  
Instability starts at 0, and begins rising at a rate equal to (100*(Seconds/6)), at exactly half way through the enchanting this begins to impact the magic, causing a warping effect that may disrupt the enchantment. The possibility of this rises at a rate of ([100*{Seconds/6}]/[100*{Dust Quality/2}])/2. This means a Tier 1 Enchantment fueled only by Malachite dust will begin with an 64% chance of failure and increase to 80% over the next 6 seconds where it will remain (we are unsure while but there always seems to be at least a 20% chance of success). However using a Quality 6 dust, such as Rogue Stone would have a failure rate that begins at 2% and rises by 2% every six seconds until the enchanting fails, or success is achieved (This is the most stable enchantment, and will never reach the 80% failure rate mark).
+
For instance a Tier 1 enchantment takes 24 seconds to complete. Using a Quality 1 dust instability rises every second at a rate of 12/6 for a total of 2% every second (12 every Round) with a final instability of 48%, barely better than a 1 in 2 chance of success. However were you to use a Quality 6 dust instability rises every second at a rate of 0.33% every second (2 every Round), with a final instability of just 8%, that is to say a 92% success rate. Making higher quality dusts a must have for any serious enchanting.
 +
 
 +
 
 +
----
 +
 
 +
 
 +
Hopefully by this time you have read "On Enchanting" the previous book in this series. You may have, at that time, noticed references to Materials, items, and reagents that cost money or must be otherwise obtained. Here we will discuss those things, as well as the basic enchanting recipes.
 +
 
 +
Each enchantment requires 4 base objects, but some may require more especially for a complex enchantment. These objects are Gem Dust, an Enchanted Gem of appropriate quality, Enchanting Oil (Lesser, Regular, or Greater), and an Essence.
 +
 
 +
Essences are an alchemical item that is the distilled energy of a specific force, such as Destruction, Accuracy, or Healing. While not magically reactive on their own they have long been used in creation of alchemical items that mimic magical effects, and now have become a key item in creation of Enchantments.
 +
 
 +
In addition to these, there are many items and reagents that must be present for the enchantment to function, some which are used up, and others which the mere presence of facilitate. All of these things are available from the academy for modest prices and will not be listed here (due to proprietary reasons), though the costs will be listed below.
 +
 
 +
You may notice that some of these recipes are more powerful versions of a previous recipe, and you may ask yourself "Can I not simply use this more powerful recipe?" The answer is, unfortunately, No.
 +
 
 +
Most (though not all) Second Tier enchantments use a First Tier enchantment as a basic framework which they then build upon. Similarly Third Tier enchantments build upon a Second Tier enchantment.
 +
 
 +
For instance, Protection I (AC Bonus I) must be imbued into an item before Protection II (AC Bonus II) can be placed upon it. Similarly if you'd like to place Protection III (AC Bonus III) on an item you must first place Protection II (AC Bonus II) on the item.
 +
 
 +
Further, each imbuing takes up a portion of the material's magical capacity (Enchanting Slots). Most mundane materials can only support 3 such enchantments (Have 3 Enchanting Slots), however it's been shown that Silver, with it's exceptional magical capacity, can hold as many as 4 enchantments (Silver has 4 Enchanting Slots). It has been rumored that Mithril might have a similar capacity, but that hasn't been proven.
 +
 
 +
Further, Jewelry seems to break this pattern, possibly due to the low amount of metal content in things like rings and necklaces. That said, enhancing jewelry with a gem will increase the magical capacity by some small amount.
 +
 
 +
The amount of enchantments a particular piece of jewelry can sustain are as follows.
 +
 
 +
Copper:
 +
 
 +
Plain: None
 +
Malachite - Phenalope: None
 +
Greenstone - Sapphire: 1 Slot
 +
Diamond - Rogue Stone: 2 Slots
 +
 
 +
Bronze:
 +
 
 +
Plain: None
 +
Malachite - Bloodstone: None
 +
Fire Agate - Topaz: 1
 +
Ruby - Beljuril: 2
 +
Star Sapphire - Rogue Stone: 3
 +
 
 +
Gold:
 +
 
 +
Plain: 1
 +
Malachite - Phenalope: 2
 +
Greenstone - Sapphire: 3
 +
Diamond - Rogue Stone: 4
 +
 
 +
Silver:
 +
 
 +
Plain: 2
 +
Malachite - Phenalope: 3
 +
Greenstone - Sapphire: 4
 +
Diamond - Rogue Stone: 5
 +
 
 +
 
 +
Weapon Recipes (Please note, Gloves count as a weapon):
 +
 
 +
Tier I
 +
 
 +
 
 +
    Attack Bonus II
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Accuracy
 +
        Gemstone Tier: 3 or better
 +
        Price: 15000
 +
 
 +
 
 +
    Enhancement Bonus I
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Accuracy
 +
        Secondary Essence: Essence of Destruction
 +
        Gemstone Tier: 3 or better
 +
        Price: 10000
 +
 
 +
 
 +
    AC Bonus I
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Protection
 +
        Gemstone Tier: 3 or better
 +
        Price: 12500
 +
 
 +
 
 +
    Fire Damage 1d6
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Heat
 +
        Gemstone Tier: 3 or better
 +
        Price: 25000
 +
 
 +
 
 +
 
 +
    Cold Damage 1d6
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Cold
 +
        Gemstone Tier: 3 or better
 +
        Price: 25000
 +
 
 +
 
 +
    Acid Damage 1d6
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Destruction
 +
        Gemstone Tier: 3 or better
 +
        Key: Acid Bag
 +
        Price: 25000
 +
 
 +
 
 +
    Electrical Damage 1d6
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Destruction
 +
        Gemstone Tier: 3 or better
 +
        Key: Sparks Bag
 +
        Price: 25000
 +
 
 +
 
 +
    Sonic Damage 1d6
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Destruction
 +
        Gemstone Tier: 3 or better
 +
        Key: Thunder Bag
 +
        Price: 25000
 +
 
 +
 
 +
    Keen
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Destruction
 +
        Gemstone Tier: 3 or better
 +
        Price: 25000
 +
 
 +
 
 +
    Vampiric Regeneration I
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Healing
 +
        Gemstone Tier: 3 or better
 +
        Key: Stirge Blood
 +
        Price: 17500
 +
 
 +
 
 +
    Mighty I
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Strength
 +
        Gemstone Tier: 3 or better
 +
        Price: 10000
 +
 
 +
Tier 2
 +
 
 +
    Attack Bonus IV
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Accuracy
 +
        Secondary Essence: Essence of Power
 +
        Gemstone Tier: 4 or better
 +
        Price: 60000
 +
 
 +
 
 +
    Enhancement Bonus II
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Accuracy
 +
        Secondary Essence: Essence of Destruction
 +
        Tertiary Essence: Essence of Power
 +
        Gemstone Tier: 4 or better
 +
        Price: 45000
 +
 
 +
 
 +
    AC Bonus II
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Protection
 +
        Secondary Essence: Essence of Power
 +
        Gemstone Tier: 4 or better
 +
        Price: 37500
 +
 
 +
 
 +
    Fire Damage 2d4
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Fire
 +
        Secondary Essence: Essence of Power
 +
        Key: Fire Bag
 +
        Gemstone Tier: 4 or better
 +
        Price: 70000
 +
 
 +
 
 +
    Cold Damage 2d4
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Ice
 +
        Secondary Essence: Essence of Power
 +
        Key: Frost Bag
 +
        Gemstone Tier: 4 or better
 +
        Price: 70000
 +
 
 +
 
 +
    Acid Damage 2d4
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Dissolving
 +
        Secondary Essence: Essence of Power
 +
        Key: Acid Bag
 +
        Gemstone Tier: 4 or better
 +
        Price: 70000
 +
 
 +
 
 +
    Electrical Damage 2d4
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Lightning
 +
        Secondary Essence: Essence of Power
 +
        Key: Sparks Bag
 +
        Gemstone Tier: 4 or better
 +
        Price: 70000
 +
 
 +
 
 +
    Sonic Damage 2d4
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Thunder
 +
        Secondary Essence: Essence of Power
 +
        Key: Thunder Bag
 +
        Gemstone Tier: 4 or better
 +
        Price: 70000
 +
 
 +
 
 +
    Vampiric II
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Healing
 +
        Secondary Essence: Essence of Power
 +
        Key: Drake Blood
 +
        Gemstone Tier: 4 or better
 +
        Price: 80000
 +
 
 +
 
 +
    Mighty II
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Strength
 +
        Secondary Essence: Essence of Power
 +
        Gemstone Tier: 4 or better
 +
        Price: 50000
 +
 
 +
Tier 3
 +
 
 +
    Enhancement Bonus III
 +
 
 +
        Oil: Greater Enchanting Oil
 +
        Primary Essence: Essence of Accuracy
 +
        Secondary Essence: Essence of Destruction
 +
        Tertiary Essence: Essence of Power
 +
        Key: Essence of Magic
 +
        Gemstone Tier: 5 or better
 +
        Price: 125000
 +
 
 +
    AC Bonus III
 +
 
 +
        Oil: Greater Enchanting Oil
 +
        Primary Essence: Essence of Protection
 +
        Secondary Essence: Essence of Power
 +
        Tertiary Essence: Essence of Magic
 +
        Gemstone Tier: 5 or better
 +
        Price: 95000
 +
 
 +
 
 +
 
 +
Wondrous and Armor Recipes (Gloves do not count as a wondrous or armor item, Bracers do):
 +
 
 +
Tier 1
 +
 
 +
    AC Bonus I
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Protection
 +
        Gemstone Tier: 3 or better
 +
        Price: 7500
 +
 
 +
 
 +
    Skill Bonus V
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Cunning
 +
        Key: a Skill Book of the Skill Type desired
 +
        Gemstone Tier: 3 or better
 +
        Price: 40000
 +
 
 +
 
 +
    Intelligence I
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Wellness
 +
        Secondary Essence: Essence of Cunning
 +
        Gemstone Tier: 3 or better
 +
        Price: 10000
 +
 
 +
 
 +
    Wisdom I
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Wellness
 +
        Secondary Essence: Essence of Wisdom
 +
        Gemstone Tier: 3 or better
 +
        Price: 10000
 +
 
 +
 
 +
    Charisma I
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Wellness
 +
        Secondary Essence: Essence of Charisma
 +
        Gemstone Tier: 3 or better
 +
        Price: 10000
 +
 
 +
 
 +
    Strength I
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Wellness
 +
        Secondary Essence: Essence of Strength
 +
        Gemstone Tier: 3 or better
 +
        Price: 10000
 +
 
 +
 
 +
    Dexterity I
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Wellness
 +
        Secondary Essence: Essence of Grace
 +
        Gemstone Tier: 3 or better
 +
        Price: 10000
 +
 
 +
 
 +
    Constitution I
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Wellness
 +
        Secondary Essence: Essence of Endurance
 +
        Gemstone Tier: 3 or better
 +
        Price: 10000
 +
 
 +
 
 +
    Fortitude I
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Endurance
 +
        Gemstone Tier: 3 or better
 +
        Price: 15000
 +
 
 +
 
 +
    Reflex I
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Grace
 +
        Gemstone Tier: 3 or better
 +
        Price: 15000
 +
 
 +
 
 +
    Will I
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Will
 +
        Gemstone Tier: 3 or better
 +
        Price: 15000
 +
 
 +
 
 +
    Cold Resistance X
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Protection
 +
        Secondary Essence: Essence of Cold
 +
        Key: Frost Bag
 +
        Gemstone Tier: 3 or better
 +
        Price: 20000
 +
 
 +
 
 +
    Fire Resistance X
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Protection
 +
        Secondary Essence: Essence of Fire
 +
        Key: Fire Bag
 +
        Gemstone Tier: 3 or better
 +
        Price: 20000
 +
 
 +
 
 +
    Acid Resistance X
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Protection
 +
        Secondary Essence: Essence of Imperviousness
 +
        Key: Acid Bag
 +
        Gemstone Tier: 3 or better
 +
        Price: 20000
 +
 
 +
 
 +
    Electrical Resistance X
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Protection
 +
        Secondary Essence: Essence of Grounding
 +
        Key: Spark Bag
 +
        Gemstone Tier: 3 or better
 +
        Price: 20000
 +
 
 +
 
 +
    Sonic Resistance X
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Protection
 +
        Secondary Essence: Essence of quiescence
 +
        Key: Thunder Bag
 +
        Gemstone Tier: 3 or better
 +
        Price: 20000
 +
 
 +
 
 +
    Weight Reduction 70%
 +
 
 +
        Oil: Lesser Enchanting Oil
 +
        Primary Essence: Essence of Strength
 +
        Secondary Essence: Essence of Weightless
 +
        Gemstone Tier: 3 or better
 +
        Price: 10000
 +
 
 +
Tier 2
 +
 
 +
    AC Bonus II
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Protection
 +
        Secondary Essence: Essence of Power
 +
        Gemstone Tier: 4 or better
 +
        Price: 35000
 +
 
 +
 
 +
    Intelligence II
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Wellness
 +
        Secondary Essence: Essence of Cunning
 +
        Tertiary Essence: Essence of Power
 +
        Key: Essence of Prevention
 +
        Gemstone Tier: 4 or better
 +
        Price: 50000
 +
 
 +
 
 +
    Wisdom II
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Wellness
 +
        Secondary Essence: Essence of Wisdom
 +
        Tertiary Essence: Essence of Power
 +
        Key: Essence of Prevention
 +
        Gemstone Tier: 4 or better
 +
        Price: 50000
 +
 
 +
 
 +
    Charisma II
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Wellness
 +
        Secondary Essence: Essence of Charisma
 +
        Tertiary Essence: Essence of Power
 +
        Key: Essence of Prevention
 +
        Gemstone Tier: 4 or better
 +
        Price: 50000
 +
 
 +
 
 +
    Strength II
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Wellness
 +
        Secondary Essence: Essence of Strength
 +
        Tertiary Essence: Essence of Power
 +
        Key: Essence of Prevention
 +
        Gemstone Tier: 4 or better
 +
        Price: 50000
 +
 
 +
 
 +
    Dexterity II
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Wellness
 +
        Secondary Essence: Essence of Grace
 +
        Tertiary Essence: Essence of Power
 +
        Key: Essence of Prevention
 +
        Gemstone Tier: 4 or better
 +
        Price: 50000
 +
 
 +
 
 +
    Constitution II
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Wellness
 +
        Secondary Essence: Essence of Endurance
 +
        Tertiary Essence: Essence of Power
 +
        Key: Essence of Prevention
 +
        Gemstone Tier: 4 or better
 +
        Price: 50000
 +
 
 +
 
 +
    Fortitude II
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Endurance
 +
        Secondary Essence: Essence of Power
 +
        Gemstone Tier: 4 or better
 +
        Price: 75000
 +
 
 +
 
 +
    Reflexes II
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Grace
 +
        Secondary Essence: Essence of Power
 +
        Gemstone Tier: 4 or better
 +
        Price: 75000
 +
 
 +
 
 +
    Will II
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Will
 +
        Secondary Essence: Essence of Power
 +
        Gemstone Tier: 4 or better
 +
        Price: 75000
 +
 
 +
 
 +
    Saves I
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Endurance
 +
        Secondary Essence: Essence of Will
 +
        Tertiary Essence: Essence of Grace
 +
        Key: Essence of Power
 +
        Gemstone Tier: 4 or better
 +
        Price: 85000
 +
 
 +
 
 +
    Weight Reduction 50%
 +
 
 +
        Oil: Enchanting Oil
 +
        Primary Essence: Essence of Strength
 +
        Secondary Essence: Essence of Power
 +
        Key: Essence of Weightless
 +
        Gemstone Tier: 4 or better
 +
        Price: 40000
 +
 
 +
Tier 3
 +
 
 +
    AC Bonus III
 +
 
 +
        Oil: Greater Enchanting Oil
 +
        Primary Essence: Essence of Protection
 +
        Secondary Essence: Essence of Power
 +
        Tertiary Essence: Essence of Magic
 +
        Gemstone Tier: 5 or better
 +
        Price: 105000
 +
 
 +
 
 +
 
 +
{| class="wikitable" style="text-align: center; width: 200px; height: 200px;"
 +
|-
 +
! Gem
 +
! Quality Rank
 +
|-
 +
! Malachite
 +
| 1
 +
|-
 +
! Obsidian
 +
| 1
 +
|-
 +
! Flourspar
 +
| 1
 +
|-
 +
! Bloodstone
 +
| 1
 +
|-
 +
! Fire Agate
 +
| 2
 +
|-
 +
! Amethyst
 +
| 2
 +
|-
 +
! Aventurine
 +
| 2
 +
|-
 +
! Phenalope
 +
| 2
 +
|-
 +
! Greenstone
 +
| 3
 +
|-
 +
! Garnet
 +
| 3
 +
|-
 +
! Alexandrite
 +
| 3
 +
|-
 +
! Topaz
 +
| 3
 +
|-
 +
! Ruby
 +
| 4
 +
|-
 +
! Fire Opal
 +
| 4
 +
|-
 +
! Emerald
 +
| 4
 +
|-
 +
! Sapphire
 +
| 4
 +
|-
 +
! Diamond
 +
| 5
 +
|-
 +
! Jacinth
 +
| 5
 +
|-
 +
! Canary Diamond
 +
| 5
 +
|-
 +
! Beljuril
 +
| 5
 +
|-
 +
! Star Sapphire
 +
| 6
 +
|-
 +
! King's Tear
 +
| 6
 +
|-
 +
! Blue Diamond
 +
| 6
 +
|-
 +
! Rogue Stone
 +
| 6
 +
|}
 +
 
 +
Finally, some may notice that there is a 'Special' altar among the others, which has no use listed above. Upon this altar may be placed a Tier 6 gem, doing so can 'super charge' an enchantment, yielding more powerful results, however it only has a chance to work and will increase the Duration and hence the instability of the enchantment.
 +
 
 +
 
 +
 
 +
{| class="wikitable" style="text-align: center; width: 200px; height: 200px;"
 +
|-
 +
! Gem
 +
! Chance of Success
 +
! Time Added
 +
|-
 +
! Star Sapphire
 +
| 25% || 18 Seconds
 +
|-
 +
! King's Tear
 +
| 50% || 36 Seconds
 +
|-
 +
! Blue Diamond
 +
| 75% || 54 Seconds
 +
|-
 +
! Rogue Stone
 +
| 100% || 72 Seconds
 +
|}

Latest revision as of 15:16, 19 April 2021

Enchanting, unlike the other arts of magic items, is anything but straight forward, requiring careful metering of spell energies and precise components, even the slightest deviation could cost the Gems and Essences required for the crafting.

To begin with, let us discuss Instability. Each enchantment has an inherent level of instability that can be exacerbated or reduced by a variety of factors. This is reliant mostly on two factors, the complexity of the enchantment, and the Gem Dust used in it's crafting. Simple enchantments are fast and easy, and quality gem dust speeds the process and reduces instability.

There are three enchantment tiers (to date), Tier 1 takes 24 second (base) to enchant, tier 2 is 48, and tier 3 is 72 seconds. However the Gem Dust you use in the enchanting will further modify this time, almost always upwards however. To help visualize this a 'Points and Tier' system has been devised by several of the Gnomish students, showing here:

Enchantment Tier 'Point' Cost
1 2000
2 4000
3 6000
Gem Dust Quality Rank Point Worth
Malachite 1 8
Obsidian 1 8
Flourspar 1 8
Bloodstone 1 8
Fire Agate 2 64
Amethyst 2 64
Aventurine 2 64
Phenalope 2 64
Greenstone 3 216
Garnet 3 216
Alexandrite 3 216
Topaz 3 216
Ruby 4 512
Fire Opal 4 512
Emerald 4 512
Sapphire 4 512
Diamond 5 1000
Jacinth 5 1000
Canary Diamond 5 1000
Beljuril 5 1000
Star Sapphire 6 1728
King's Tear 6 1728
Blue Diamond 6 1728
Rogue Stone 6 1728

As one can see each dust has been given a 'Quality Rank' and a 'Point Worth', those with the same quality, are worth the same amount of 'points'. As one can also see a certain number of 'points' are required for each Tier of enchantment. Now, one may wonder 'Why can I not simply drown my items in Malachite dust?' the answer of course comes back to Instability.

When counting 'point's the Major Dust Contributor (read: The highest quality dust that contributes the most points) determines how unstable the total dust count will make the enchantment. For instance if you use a combination of Rogue Stone Dust and Malachite, if you have less than 216 Malachite dusts (enough to make 1728 'points') then the Rogue Stone Dust is the 'Major Contributor' as it has the most 'points', meaning it is the major contributor to the enchantment.

What this means is you can 'fill in' extra 'points' with low quality dust, but not fear ruining your enchantment because of it. Each dust quality adds an amount of time to the enchanting if it is the Major Contributor, shown in this handy table below.


Major Dust Quality Instability Added
1 12% per six seconds (12/Round)
2 10% per six seconds (10/Round)
3 8% per six seconds (8/Round)
4 6% per six seconds (6/Round)
5 4% per six seconds (4/Round)
6 2% per six seconds (2/Round)

To understand how time affects instability one must understand the way it works. Each tier of dust has an 'inherent instability' which will increase the chances of failure over time. For instance Malachite dust (a Quality 1 dust) has an inherent instability of 12%, that means around every 6 seconds the instability of the enchantment increases by 12%. The higher the instability the less likely the enchantment is to be successfully completed, making higher quality dusts a more attractive proposition.

For instance a Tier 1 enchantment takes 24 seconds to complete. Using a Quality 1 dust instability rises every second at a rate of 12/6 for a total of 2% every second (12 every Round) with a final instability of 48%, barely better than a 1 in 2 chance of success. However were you to use a Quality 6 dust instability rises every second at a rate of 0.33% every second (2 every Round), with a final instability of just 8%, that is to say a 92% success rate. Making higher quality dusts a must have for any serious enchanting.




Hopefully by this time you have read "On Enchanting" the previous book in this series. You may have, at that time, noticed references to Materials, items, and reagents that cost money or must be otherwise obtained. Here we will discuss those things, as well as the basic enchanting recipes.

Each enchantment requires 4 base objects, but some may require more especially for a complex enchantment. These objects are Gem Dust, an Enchanted Gem of appropriate quality, Enchanting Oil (Lesser, Regular, or Greater), and an Essence.

Essences are an alchemical item that is the distilled energy of a specific force, such as Destruction, Accuracy, or Healing. While not magically reactive on their own they have long been used in creation of alchemical items that mimic magical effects, and now have become a key item in creation of Enchantments.

In addition to these, there are many items and reagents that must be present for the enchantment to function, some which are used up, and others which the mere presence of facilitate. All of these things are available from the academy for modest prices and will not be listed here (due to proprietary reasons), though the costs will be listed below.

You may notice that some of these recipes are more powerful versions of a previous recipe, and you may ask yourself "Can I not simply use this more powerful recipe?" The answer is, unfortunately, No.

Most (though not all) Second Tier enchantments use a First Tier enchantment as a basic framework which they then build upon. Similarly Third Tier enchantments build upon a Second Tier enchantment.

For instance, Protection I (AC Bonus I) must be imbued into an item before Protection II (AC Bonus II) can be placed upon it. Similarly if you'd like to place Protection III (AC Bonus III) on an item you must first place Protection II (AC Bonus II) on the item.

Further, each imbuing takes up a portion of the material's magical capacity (Enchanting Slots). Most mundane materials can only support 3 such enchantments (Have 3 Enchanting Slots), however it's been shown that Silver, with it's exceptional magical capacity, can hold as many as 4 enchantments (Silver has 4 Enchanting Slots). It has been rumored that Mithril might have a similar capacity, but that hasn't been proven.

Further, Jewelry seems to break this pattern, possibly due to the low amount of metal content in things like rings and necklaces. That said, enhancing jewelry with a gem will increase the magical capacity by some small amount.

The amount of enchantments a particular piece of jewelry can sustain are as follows.

Copper:

Plain: None Malachite - Phenalope: None Greenstone - Sapphire: 1 Slot Diamond - Rogue Stone: 2 Slots

Bronze:

Plain: None Malachite - Bloodstone: None Fire Agate - Topaz: 1 Ruby - Beljuril: 2 Star Sapphire - Rogue Stone: 3

Gold:

Plain: 1 Malachite - Phenalope: 2 Greenstone - Sapphire: 3 Diamond - Rogue Stone: 4

Silver:

Plain: 2 Malachite - Phenalope: 3 Greenstone - Sapphire: 4 Diamond - Rogue Stone: 5


Weapon Recipes (Please note, Gloves count as a weapon):

Tier I


   Attack Bonus II
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Accuracy
       Gemstone Tier: 3 or better
       Price: 15000


   Enhancement Bonus I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Accuracy
       Secondary Essence: Essence of Destruction
       Gemstone Tier: 3 or better
       Price: 10000


   AC Bonus I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Protection
       Gemstone Tier: 3 or better
       Price: 12500


   Fire Damage 1d6
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Heat
       Gemstone Tier: 3 or better
       Price: 25000


   Cold Damage 1d6
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Cold
       Gemstone Tier: 3 or better
       Price: 25000


   Acid Damage 1d6
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Destruction
       Gemstone Tier: 3 or better
       Key: Acid Bag
       Price: 25000


   Electrical Damage 1d6
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Destruction
       Gemstone Tier: 3 or better
       Key: Sparks Bag
       Price: 25000


   Sonic Damage 1d6
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Destruction
       Gemstone Tier: 3 or better
       Key: Thunder Bag
       Price: 25000


   Keen
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Destruction
       Gemstone Tier: 3 or better
       Price: 25000


   Vampiric Regeneration I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Healing
       Gemstone Tier: 3 or better
       Key: Stirge Blood
       Price: 17500


   Mighty I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Strength
       Gemstone Tier: 3 or better
       Price: 10000

Tier 2

   Attack Bonus IV
       Oil: Enchanting Oil
       Primary Essence: Essence of Accuracy
       Secondary Essence: Essence of Power
       Gemstone Tier: 4 or better
       Price: 60000


   Enhancement Bonus II
       Oil: Enchanting Oil
       Primary Essence: Essence of Accuracy
       Secondary Essence: Essence of Destruction
       Tertiary Essence: Essence of Power
       Gemstone Tier: 4 or better
       Price: 45000


   AC Bonus II
       Oil: Enchanting Oil
       Primary Essence: Essence of Protection
       Secondary Essence: Essence of Power
       Gemstone Tier: 4 or better
       Price: 37500


   Fire Damage 2d4
       Oil: Enchanting Oil
       Primary Essence: Essence of Fire
       Secondary Essence: Essence of Power
       Key: Fire Bag
       Gemstone Tier: 4 or better
       Price: 70000


   Cold Damage 2d4
       Oil: Enchanting Oil
       Primary Essence: Essence of Ice
       Secondary Essence: Essence of Power
       Key: Frost Bag
       Gemstone Tier: 4 or better
       Price: 70000


   Acid Damage 2d4
       Oil: Enchanting Oil
       Primary Essence: Essence of Dissolving
       Secondary Essence: Essence of Power
       Key: Acid Bag
       Gemstone Tier: 4 or better
       Price: 70000


   Electrical Damage 2d4
       Oil: Enchanting Oil
       Primary Essence: Essence of Lightning
       Secondary Essence: Essence of Power
       Key: Sparks Bag
       Gemstone Tier: 4 or better
       Price: 70000


   Sonic Damage 2d4
       Oil: Enchanting Oil
       Primary Essence: Essence of Thunder
       Secondary Essence: Essence of Power
       Key: Thunder Bag
       Gemstone Tier: 4 or better
       Price: 70000


   Vampiric II
       Oil: Enchanting Oil
       Primary Essence: Essence of Healing
       Secondary Essence: Essence of Power
       Key: Drake Blood
       Gemstone Tier: 4 or better
       Price: 80000


   Mighty II
       Oil: Enchanting Oil
       Primary Essence: Essence of Strength
       Secondary Essence: Essence of Power
       Gemstone Tier: 4 or better
       Price: 50000

Tier 3

   Enhancement Bonus III
       Oil: Greater Enchanting Oil
       Primary Essence: Essence of Accuracy
       Secondary Essence: Essence of Destruction
       Tertiary Essence: Essence of Power
       Key: Essence of Magic
       Gemstone Tier: 5 or better
       Price: 125000
   AC Bonus III
       Oil: Greater Enchanting Oil
       Primary Essence: Essence of Protection
       Secondary Essence: Essence of Power
       Tertiary Essence: Essence of Magic
       Gemstone Tier: 5 or better
       Price: 95000


Wondrous and Armor Recipes (Gloves do not count as a wondrous or armor item, Bracers do):

Tier 1

   AC Bonus I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Protection
       Gemstone Tier: 3 or better
       Price: 7500


   Skill Bonus V
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Cunning
       Key: a Skill Book of the Skill Type desired
       Gemstone Tier: 3 or better
       Price: 40000


   Intelligence I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Cunning
       Gemstone Tier: 3 or better
       Price: 10000


   Wisdom I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Wisdom
       Gemstone Tier: 3 or better
       Price: 10000


   Charisma I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Charisma
       Gemstone Tier: 3 or better
       Price: 10000


   Strength I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Strength
       Gemstone Tier: 3 or better
       Price: 10000


   Dexterity I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Grace
       Gemstone Tier: 3 or better
       Price: 10000


   Constitution I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Endurance
       Gemstone Tier: 3 or better
       Price: 10000


   Fortitude I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Endurance
       Gemstone Tier: 3 or better
       Price: 15000


   Reflex I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Grace
       Gemstone Tier: 3 or better
       Price: 15000


   Will I
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Will
       Gemstone Tier: 3 or better
       Price: 15000


   Cold Resistance X
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Protection
       Secondary Essence: Essence of Cold
       Key: Frost Bag
       Gemstone Tier: 3 or better
       Price: 20000


   Fire Resistance X
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Protection
       Secondary Essence: Essence of Fire
       Key: Fire Bag
       Gemstone Tier: 3 or better
       Price: 20000


   Acid Resistance X
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Protection
       Secondary Essence: Essence of Imperviousness
       Key: Acid Bag
       Gemstone Tier: 3 or better
       Price: 20000


   Electrical Resistance X
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Protection
       Secondary Essence: Essence of Grounding
       Key: Spark Bag
       Gemstone Tier: 3 or better
       Price: 20000


   Sonic Resistance X
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Protection
       Secondary Essence: Essence of quiescence
       Key: Thunder Bag
       Gemstone Tier: 3 or better
       Price: 20000


   Weight Reduction 70%
       Oil: Lesser Enchanting Oil
       Primary Essence: Essence of Strength
       Secondary Essence: Essence of Weightless
       Gemstone Tier: 3 or better
       Price: 10000

Tier 2

   AC Bonus II
       Oil: Enchanting Oil
       Primary Essence: Essence of Protection
       Secondary Essence: Essence of Power
       Gemstone Tier: 4 or better
       Price: 35000


   Intelligence II
       Oil: Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Cunning
       Tertiary Essence: Essence of Power
       Key: Essence of Prevention
       Gemstone Tier: 4 or better
       Price: 50000


   Wisdom II
       Oil: Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Wisdom
       Tertiary Essence: Essence of Power
       Key: Essence of Prevention
       Gemstone Tier: 4 or better
       Price: 50000


   Charisma II
       Oil: Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Charisma
       Tertiary Essence: Essence of Power
       Key: Essence of Prevention
       Gemstone Tier: 4 or better
       Price: 50000


   Strength II
       Oil: Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Strength
       Tertiary Essence: Essence of Power
       Key: Essence of Prevention
       Gemstone Tier: 4 or better
       Price: 50000


   Dexterity II
       Oil: Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Grace
       Tertiary Essence: Essence of Power
       Key: Essence of Prevention
       Gemstone Tier: 4 or better
       Price: 50000


   Constitution II
       Oil: Enchanting Oil
       Primary Essence: Essence of Wellness
       Secondary Essence: Essence of Endurance
       Tertiary Essence: Essence of Power
       Key: Essence of Prevention
       Gemstone Tier: 4 or better
       Price: 50000


   Fortitude II
       Oil: Enchanting Oil
       Primary Essence: Essence of Endurance
       Secondary Essence: Essence of Power
       Gemstone Tier: 4 or better
       Price: 75000


   Reflexes II
       Oil: Enchanting Oil
       Primary Essence: Essence of Grace
       Secondary Essence: Essence of Power
       Gemstone Tier: 4 or better
       Price: 75000


   Will II
       Oil: Enchanting Oil
       Primary Essence: Essence of Will
       Secondary Essence: Essence of Power
       Gemstone Tier: 4 or better
       Price: 75000


   Saves I
       Oil: Enchanting Oil
       Primary Essence: Essence of Endurance
       Secondary Essence: Essence of Will
       Tertiary Essence: Essence of Grace
       Key: Essence of Power
       Gemstone Tier: 4 or better
       Price: 85000


   Weight Reduction 50%
       Oil: Enchanting Oil
       Primary Essence: Essence of Strength
       Secondary Essence: Essence of Power
       Key: Essence of Weightless
       Gemstone Tier: 4 or better
       Price: 40000

Tier 3

   AC Bonus III
       Oil: Greater Enchanting Oil
       Primary Essence: Essence of Protection
       Secondary Essence: Essence of Power
       Tertiary Essence: Essence of Magic
       Gemstone Tier: 5 or better
       Price: 105000


Gem Quality Rank
Malachite 1
Obsidian 1
Flourspar 1
Bloodstone 1
Fire Agate 2
Amethyst 2
Aventurine 2
Phenalope 2
Greenstone 3
Garnet 3
Alexandrite 3
Topaz 3
Ruby 4
Fire Opal 4
Emerald 4
Sapphire 4
Diamond 5
Jacinth 5
Canary Diamond 5
Beljuril 5
Star Sapphire 6
King's Tear 6
Blue Diamond 6
Rogue Stone 6

Finally, some may notice that there is a 'Special' altar among the others, which has no use listed above. Upon this altar may be placed a Tier 6 gem, doing so can 'super charge' an enchantment, yielding more powerful results, however it only has a chance to work and will increase the Duration and hence the instability of the enchantment.


Gem Chance of Success Time Added
Star Sapphire 25% 18 Seconds
King's Tear 50% 36 Seconds
Blue Diamond 75% 54 Seconds
Rogue Stone 100% 72 Seconds
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