Difference between revisions of "Eldrae'Nahiir"

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The Eldrae'Nahiir, or Eldritch Arrows, are members of an elite tradition of Syl'vaen archers within Tir'Ehtele. This practice is a relatively new one amongst the Elves, being only a few centuries old. It was Kor'e Ma'halla, an Eldryn serving within the Vakh'na, who first discovered how to blend the unique powers of the Eldryn with the deadly archery that the Syl'vae have always been known for.  
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The Eldrae'Nahiir, or Eldritch Arrows, are typically members of an elite tradition of Syl'vaen archers within Tir'Ehtele. This practice is a relatively new one amongst the Elves, being less than a millenia old. It was Kor'e Ma'halla, an Eldryn serving within the Vakh'na, who first discovered how to blend the unique powers of the Eldryn with the deadly archery that the Syl'vae have always been known for.  
  
Since the discovery of this method of joining Eldryn magic with the power of the bow, Eldrae'Nahiir have made a name for themselves both within and outside of the Vakh'na. Their lethal accuracy, their supernatural ability to pinpoint their foes from a great distance, and the many other gifts shaped by imbuing their arrows with magical energy have become legendary amongst those of Tir'Ehtele. Even other non-humans outside of the woods often know that it is best not to attract the eyes of hunters blessed with such powers.
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Since the discovery of this method of joining Eldryn magic with the power of the bow, Eldrae'Nahiir have made a name for themselves both within and outside of the Vakh'na. Their lethal accuracy, their supernatural ability to pinpoint their foes from a great distance, and the many other gifts shaped by imbuing their arrows with magical energy have become legendary amongst those of Tir'Ehtele. Even other non-humans outside of the woods often know that it is best not to attract the eyes of hunters blessed with such powers. A few centuries later, Anion Felraiial Syl'vae was able to master the same technique with the magic of the arcane.
  
With the recent news of the discovery of the arcane however, some wonder if this new magic might also be used in a similar manner. Thus far Anion Felraiial has been the only Syl'vae to master such, before his sacrifice to save the woods.
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While the tradition of the Eldrae'Nahiir is almost exclusively Syl'vaen, within the multicultural towns across Eramere, a tiny handful of non-Syl'vae have been said to have learned these techniques from the Syl'vae who dwell amongst the other races.
  
 
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'''''Requirements'''''
 
'''''Requirements'''''
  
'''Race''':  Syl'vae<br>
 
 
'''Base Attack Bonus''':  +6<br>
 
'''Base Attack Bonus''':  +6<br>
 
'''Feats''':  Point Blank Shot, Weapon Focus (long bow or shortbow)<br>
 
'''Feats''':  Point Blank Shot, Weapon Focus (long bow or shortbow)<br>
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'''Armor Proficiencies''':  Light and medium armor and all shields (excluding tower shields)<br>
 
'''Armor Proficiencies''':  Light and medium armor and all shields (excluding tower shields)<br>
 
'''Skill Points''':  4 + Int modifier<br>
 
'''Skill Points''':  4 + Int modifier<br>
'''Class Skills''':  Acrobatics, Heal, Knowledge: Arcana, Knowledge: Plains, Perception, Stealth, and Survival<br>
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'''Class Skills''':  Acrobatics, Heal, Knowledge: Arcana, Knowledge: Planes, Perception, Spellcraft, Stealth, Survival, and UMD<br>
  
 
'''Spellcasting''': At every even-numbered level an Eldrae'Nahiir gains new spells per day, plus another effective casting level, as if he progressed in an arcane or Eldryn spellcasting class that he had prior to becoming an Eldrae'Nahiir. If a character has multiple eligible spellcasting classes when becoming an Eldrae'Nahiir, he must choose which spellcasting class will benefit from all levels of Eldrae'Nahiir.
 
'''Spellcasting''': At every even-numbered level an Eldrae'Nahiir gains new spells per day, plus another effective casting level, as if he progressed in an arcane or Eldryn spellcasting class that he had prior to becoming an Eldrae'Nahiir. If a character has multiple eligible spellcasting classes when becoming an Eldrae'Nahiir, he must choose which spellcasting class will benefit from all levels of Eldrae'Nahiir.
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'''Imbue Arrow''':  Three times per day a 2nd level Eldrae'Nahiir may choose to fire a special arrow imbued with the fireball spell.  When the arrow hits its target, the fireball spell detonates from that point, inflicting damage as though it were cast by a wizard of the Eldrae'Nahiir's class level<br>
 
'''Imbue Arrow''':  Three times per day a 2nd level Eldrae'Nahiir may choose to fire a special arrow imbued with the fireball spell.  When the arrow hits its target, the fireball spell detonates from that point, inflicting damage as though it were cast by a wizard of the Eldrae'Nahiir's class level<br>
  
'''Seeker Arrow''':  Once per day, a 3rd level Eldrae'Nahiir may fire an arrow that unerringly flies to its target, ignoring any and all cover, concealment, or other factors.  When this ability is used, no attack roll is made; the target is automatically hit and takes damage as normal.  At 6th level this ability may be used 2/day<br>
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'''Seeker Arrow''':  Once per day, a 4th level Eldrae'Nahiir may fire an arrow that unerringly flies to its target, ignoring any and all cover, concealment, or other factors.  When this ability is used, no attack roll is made; the target is automatically hit and takes damage as normal.  At 6th level this ability may be used 2/day<br>
  
 
'''Hail of Arrows''':  At 8th level, the Eldrae'Nahiir gains the ability to perform this special ability, which automatically fires one arrow at every target within range as a full round action.  This ability may be used 1/day<br>
 
'''Hail of Arrows''':  At 8th level, the Eldrae'Nahiir gains the ability to perform this special ability, which automatically fires one arrow at every target within range as a full round action.  This ability may be used 1/day<br>
  
 
'''Arrow of Death''':  The pinnacle of the Eldrae'Nahiir's ability, at 10th level she may fire a special arrow imbued with powerful necromantic magic.  If the target is hit, it must immediately make a Fortitude save (DC 20) or be slain.  Even if it passes its saving throw, it takes damage from the arrow as normal.  This ability may be used 2/day.
 
'''Arrow of Death''':  The pinnacle of the Eldrae'Nahiir's ability, at 10th level she may fire a special arrow imbued with powerful necromantic magic.  If the target is hit, it must immediately make a Fortitude save (DC 20) or be slain.  Even if it passes its saving throw, it takes damage from the arrow as normal.  This ability may be used 2/day.

Latest revision as of 20:13, 28 March 2021

Base Classes | Prestige Classes



The Eldrae'Nahiir, or Eldritch Arrows, are typically members of an elite tradition of Syl'vaen archers within Tir'Ehtele. This practice is a relatively new one amongst the Elves, being less than a millenia old. It was Kor'e Ma'halla, an Eldryn serving within the Vakh'na, who first discovered how to blend the unique powers of the Eldryn with the deadly archery that the Syl'vae have always been known for.

Since the discovery of this method of joining Eldryn magic with the power of the bow, Eldrae'Nahiir have made a name for themselves both within and outside of the Vakh'na. Their lethal accuracy, their supernatural ability to pinpoint their foes from a great distance, and the many other gifts shaped by imbuing their arrows with magical energy have become legendary amongst those of Tir'Ehtele. Even other non-humans outside of the woods often know that it is best not to attract the eyes of hunters blessed with such powers. A few centuries later, Anion Felraiial Syl'vae was able to master the same technique with the magic of the arcane.

While the tradition of the Eldrae'Nahiir is almost exclusively Syl'vaen, within the multicultural towns across Eramere, a tiny handful of non-Syl'vae have been said to have learned these techniques from the Syl'vae who dwell amongst the other races.

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Requirements

Base Attack Bonus: +6
Feats: Point Blank Shot, Weapon Focus (long bow or shortbow)
Spellcasting: Ability to cast 1st level invocations or arcane spells
Special: Must be Eldryn or an arcane caster

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Class Features

Hit Die: 8
Base Attack Bonus: High
High Saves: Fortitude and Reflex
Weapon Proficiencies: Simple and martial weapons
Armor Proficiencies: Light and medium armor and all shields (excluding tower shields)
Skill Points: 4 + Int modifier
Class Skills: Acrobatics, Heal, Knowledge: Arcana, Knowledge: Planes, Perception, Spellcraft, Stealth, Survival, and UMD

Spellcasting: At every even-numbered level an Eldrae'Nahiir gains new spells per day, plus another effective casting level, as if he progressed in an arcane or Eldryn spellcasting class that he had prior to becoming an Eldrae'Nahiir. If a character has multiple eligible spellcasting classes when becoming an Eldrae'Nahiir, he must choose which spellcasting class will benefit from all levels of Eldrae'Nahiir.

Enhance Arrows: Beginning at 1st level, the Eldrae'Nahiir imbues every arrow she fires with an enchantment bonus. This bonus is +1 at 1st level, +2 and 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level

Imbue Arrow: Three times per day a 2nd level Eldrae'Nahiir may choose to fire a special arrow imbued with the fireball spell. When the arrow hits its target, the fireball spell detonates from that point, inflicting damage as though it were cast by a wizard of the Eldrae'Nahiir's class level

Seeker Arrow: Once per day, a 4th level Eldrae'Nahiir may fire an arrow that unerringly flies to its target, ignoring any and all cover, concealment, or other factors. When this ability is used, no attack roll is made; the target is automatically hit and takes damage as normal. At 6th level this ability may be used 2/day

Hail of Arrows: At 8th level, the Eldrae'Nahiir gains the ability to perform this special ability, which automatically fires one arrow at every target within range as a full round action. This ability may be used 1/day

Arrow of Death: The pinnacle of the Eldrae'Nahiir's ability, at 10th level she may fire a special arrow imbued with powerful necromantic magic. If the target is hit, it must immediately make a Fortitude save (DC 20) or be slain. Even if it passes its saving throw, it takes damage from the arrow as normal. This ability may be used 2/day.

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