Difference between revisions of "Custom Skills"
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'''Note:''' Concentration still exists in Myths of Atalan, it is simply no longer a skill which requires skill point investment. Instead, all PCs now simply have maxed out concentration for their level and stats. | '''Note:''' Concentration still exists in Myths of Atalan, it is simply no longer a skill which requires skill point investment. Instead, all PCs now simply have maxed out concentration for their level and stats. | ||
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+ | '''Note 2:''' You will come across many items in game that list a sub-skill, such as Listen, Move Silently, Acrobatics (Balance), etc. These items will only assign bonuses to their individual skill, and not the skill that controls them. So if you find an item with +2 stealth/+2 move silent, it will only act as a single bonus of +2 to each, and not a bonus of +4 to stealth. Rolls called for or made by DMs will still handle the skills separately as well. | ||
==Skills Removed for Myths of Atalan== | ==Skills Removed for Myths of Atalan== |
Latest revision as of 16:06, 25 October 2018
Myths of Atlan uses a very customized skill system. Many standard skills have been combined into a larger skill. Still other skills have been added to give a wider range of role-playing options.
Additionally, some classes have had their base skill point allowances changed from those standard to NWN 2. Please see the class entries for specifics on these.
Note: Concentration still exists in Myths of Atalan, it is simply no longer a skill which requires skill point investment. Instead, all PCs now simply have maxed out concentration for their level and stats.
Note 2: You will come across many items in game that list a sub-skill, such as Listen, Move Silently, Acrobatics (Balance), etc. These items will only assign bonuses to their individual skill, and not the skill that controls them. So if you find an item with +2 stealth/+2 move silent, it will only act as a single bonus of +2 to each, and not a bonus of +4 to stealth. Rolls called for or made by DMs will still handle the skills separately as well.
Contents
- 1 Skills Removed for Myths of Atalan
- 2 Skills new to or altered for Myths of Atalan
- 2.1 Acrobatics
- 2.2 Diplomacy
- 2.3 Disguise
- 2.4 Escape Artist
- 2.5 Knowledge: Arcana
- 2.6 Knowledge: Architecture
- 2.7 Knowledge: Dungeoneering
- 2.8 Knowledge: Geography
- 2.9 Knowledge: History
- 2.10 Knowledge: Local
- 2.11 Knowledge: Nature
- 2.12 Knowledge: Nobility/Royalty
- 2.13 Knowledge: Religion
- 2.14 Knowledge: The Planes
- 2.15 Linguistics
- 2.16 Perception
- 2.17 Sabotage
- 2.18 Sense Motive
- 2.19 Spellcraft
- 2.20 Stealth
- 2.21 Survival
- 3 Targeted Skill Rolls
Skills Removed for Myths of Atalan
- Concentration
- Craft Alchemy
- Craft Armor
- Craft Trap
- Craft Weapons
- Disable Device
- Hide
- Listen
- Lore
- Move Silently
- Search
- Spot
- Tumble
Skills new to or altered for Myths of Atalan
Acrobatics
This skill measures the degree to which a character is able to control their body in non-standard actions and environments and includes skills such as balance, climb, jump, swim, ride, and tumble.
Diplomacy
This skill measures how smoothly a character is able to interact with other characters and NPC. This skill includes the skills of diplomacy and gather information.
Disguise
Disguise enables a person to assume an alternate appearance, through the use of cosmetics, dyes, and clothing combined. A character must have a minimum amount of disguise skill to disguise oneself great enough to assume a completely different identity (rename themselves). Only names that would make sense in character for an alternate character can be used in game. Successful disguises will also often use changes in pitch and tone in voice through the use of the perform skill. Please see rules for more information on Disguise.
Escape Artist
Escape artist enables a character to release themselves from bonds such as a rope or manacles, or squeeze through a tight space.
Knowledge: Arcana
One of the knowledge skills, this skill encompasses all that your character might know about the arcane, magic runes, cryptic phrases, and magical beasts.
Knowledge: Architecture
One of the knowledge skills, this skill encompasses all that your character might know about the construction, bridges, and fortifications.
Knowledge: Dungeoneering
One of the knowledge skills, this skill encompasses all that your character might know about being underground, from caves, caverns and spelunking, to aberrations and oozes found within.
Knowledge: Geography
One of the knowledge skills, this skill encompasses all that your character might know about the lands around them, the climate, terrains, and people found within the lands.
Knowledge: History
One of the knowledge skills, this skill encompasses all that your character might know about the past, wars that were fought, major past events, migrations and the founding of cities.
Knowledge: Local
One of the knowledge skills, this skill encompasses all that your character might know about current happenings, legends, laws, customs, traditions, personalities and inhabitants.
Knowledge: Nature
One of the knowledge skills, this skill encompasses all that your character might know about the natural world, from flora and fauna, to seasons and cycles.
Knowledge: Nobility/Royalty
One of the knowledge skills, this skill encompasses all that your character might know about the nobility, pedigrees and lineages, ranks and structure, as well as current persons of note and family heraldry and mottoes.
Knowledge: Religion
One of the knowledge skills, this skill encompasses all that your character might know about the religion. This includes all of the Overseers, myths, traditions, holy symbols, and even undead.
Knowledge: The Planes
One of the knowledge skills, this skill encompasses all that your character might know about each of the realms, the realm of the Overseers, the realm of mortals, and the Beyond, and those that dwell in the two realms that are not seen by mortals.
Linguistics
Linguistics encompasses all forms of language comprehension. Decipher Script enables a character to make sense of difficult writing, such as archaic scripts, those written in code, and incomplete messages. It is very useful for mages trying to understand or distinguish different arcane runes. Forgery is also now a part of Linguistics, and can be used to alter documents convincingly.
Perception
Perception measures the skill at which a character is able to take notice of the world around them and includes search, spot, and listen checks.
Sabotage
This skill reflects a character's ability to tinker with the workings of simple mechanical devices. This includes, picking locks as well as setting and disabling traps.
Sense Motive
Sense motive allows you to know when something is up, whether is it someone being untruthful and trying to pull a fast one on you, or the realization that something in the situation you are in is not as it seems.
Spellcraft
This skill reflects a character's knowledge with relation to the intricate ways of manipulating magic. It includes both the spellcraft and lore skills.
Stealth
This represents a combination of a character's ability to hide and to move silently.
Survival
Survival is a measure of a character's ability to make use of the resources around them in order to increase their own abilities, including tracking. This skill includes survival and use rope.
Targeted Skill Rolls
Right clicking on a character you wish to roll against will prove useful in the following situations, giving the recipient and the roller accurate feedback on the results of the roll:
Appraise
Targeting an item with Appraise will attempt to evaluate its worth.
Bluff
Targeting a bluff roll will offer the proper resistance roll automatically.
Diplomacy
Targeting a diplomacy roll will offer the proper resistance roll automatically.
Heal
Targeting a heal roll on a PC will inform you of any observed ailments you are able to detect with your current ability in the heal skill.
Intimidate
Targeting a intimidate roll will offer the proper resistance roll automatically.
Perception
Targeting a perception roll will reveal a disguised character. You may only do so if your character has reason to believe the disguised character is the character you are really looking for. Please see Disguise Rules.
Perform
Targeting a Performance check on oneself will offer a general performance roll, while targeting it to another will dedicate it.
Sleight of Hand
Targeting a Sleight of Hand will offer appropriate stealing (or legerdemain) checks without actually stealing anything via the engine (great at parties!).