Difference between revisions of "Custom Skills"

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==Skills not found in traditional NWN2==
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Myths of Atlan uses a very customized skill system. Many standard skills have been combined into a larger skill. Still other skills have been added to give a wider range of role-playing options.
===Balance===
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Balance is used to walk across slippery, uneven or narrow terrain. You will find it useful in DM events, and some new map triggers to come in the future.
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===Climb===
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Additionally, some classes have had their base skill point allowances changed from those standard to NWN 2. Please see the class entries for specifics on these.
Climb is used to traverse steep inclines and mountains as well as to climb ropes, and other apparatus. You will find it useful in DM events, and some new map triggers to come in the future.
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===Decipher Script===
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'''Note:''' Concentration still exists in Myths of Atalan, it is simply no longer a skill which requires skill point investment. Instead, all PCs now simply have maxed out concentration for their level and stats.
Decipher Script enables a character to make sense of difficult writing, such as archaic scripts, those written in code, and incomplete messages. It is very useful for mages trying to understand or distinguish different arcane runes.
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'''Note 2:''' You will come across many items in game that list a sub-skill, such as Listen, Move Silently, Acrobatics (Balance), etc. These items will only assign bonuses to their individual skill, and not the skill that controls them. So if you find an item with +2 stealth/+2 move silent, it will only act as a single bonus of +2 to each, and not a bonus of +4 to stealth. Rolls called for or made by DMs will still handle the skills separately as well.
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==Skills Removed for Myths of Atalan==
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*Concentration
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*Craft Alchemy
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*Craft Armor
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*Craft Trap
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*Craft Weapons
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*Disable Device
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*Hide
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*Listen
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*Lore
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*Move Silently
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*Search
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*Spot
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*Tumble
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==Skills new to or altered for Myths of Atalan==
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===Acrobatics===
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This skill measures the degree to which a character is able to control their body in non-standard actions and environments and includes skills such as balance, climb, jump, swim, ride, and tumble.
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===Diplomacy===
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This skill measures how smoothly a character is able to interact with other characters and NPC. This skill includes the skills of diplomacy and gather information.
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===Disguise===
 
===Disguise===
 
Disguise enables a person to assume an alternate appearance, through the use of cosmetics, dyes, and clothing combined. A character must have a minimum amount of disguise skill to disguise oneself great enough to assume a completely different identity (rename themselves). Only names that would make sense in character for an alternate character can be used in game. Successful disguises will also often use changes in pitch and tone in voice through the use of the perform skill. Please see [[rules]] for more information on Disguise.
 
Disguise enables a person to assume an alternate appearance, through the use of cosmetics, dyes, and clothing combined. A character must have a minimum amount of disguise skill to disguise oneself great enough to assume a completely different identity (rename themselves). Only names that would make sense in character for an alternate character can be used in game. Successful disguises will also often use changes in pitch and tone in voice through the use of the perform skill. Please see [[rules]] for more information on Disguise.
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===Escape Artist===
 
===Escape Artist===
 
Escape artist enables a character to release themselves from bonds such as a rope or manacles, or squeeze through a tight space.
 
Escape artist enables a character to release themselves from bonds such as a rope or manacles, or squeeze through a tight space.
 
===Forgery===
 
Forgery enables a character to copy documents to look like an original version. Please see the in-game description for materials necessary in specific instances.
 
 
===Gather Information===
 
Gather information is used for rumor gathering, and knowing just how to strike up a conversation, and slip a few coins under the table, to get the juicy bits you might be after.
 
 
===Jump===
 
Jump allows you to cross greater distances or heights when you jump. You will find it useful in DM events, and some new map triggers to come in the future.
 
  
 
===Knowledge: Arcana===
 
===Knowledge: Arcana===
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One of the knowledge skills, this skill encompasses all that your character might know about each of the realms, the realm of the Overseers, the realm of mortals, and the Beyond, and those that dwell in the two realms that are not seen by mortals.
 
One of the knowledge skills, this skill encompasses all that your character might know about each of the realms, the realm of the Overseers, the realm of mortals, and the Beyond, and those that dwell in the two realms that are not seen by mortals.
  
===Profession: Fisher===
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===Linguistics===
This skill encompasses everything that is part of fishing from start to finish. There will be a mechanical use for this skill in time, but is not currently in game outside of DM interaction.
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Linguistics encompasses all forms of language comprehension. Decipher Script enables a character to make sense of difficult writing, such as archaic scripts, those written in code, and incomplete messages. It is very useful for mages trying to understand or distinguish different arcane runes. Forgery is also now a part of Linguistics, and can be used to alter documents convincingly.
  
===Profession: Forester===
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===Perception===
This skill encompasses everything that is part of tending to and harvesting trees from start to finish. There will be a mechanical use for this skill in time, but is not currently in game outside of DM interaction.
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Perception measures the skill at which a character is able to take notice of the world around them and includes search, spot, and listen checks.
  
===Profession: Herbalist===
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===Sabotage===
This skill encompasses everything that is part of herbalism from gathering the herbs to making natural poultices and unguents with them. There will be a mechanical use for this skill in time, but is not currently in game outside of DM interaction
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This skill reflects a character's ability to tinker with the workings of simple mechanical devices. This includes, picking locks as well as setting and disabling traps.
 
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===Profession: Miner===
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This skill encompasses everything that is part of mining from start to finish. There will be a mechanical use for this skill in time, but is not currently in game outside of DM interaction.
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===Ride===
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Ride is symbolic of the ability to ride a horse well. It will speed up the travel time upon the Overland Map.
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===Sense Motive===
 
===Sense Motive===
 
Sense motive allows you to know when something is up, whether is it someone being untruthful and trying to pull a fast one on you, or the realization that something in the situation you are in is not as it seems.
 
Sense motive allows you to know when something is up, whether is it someone being untruthful and trying to pull a fast one on you, or the realization that something in the situation you are in is not as it seems.
  
===Swim===
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===Spellcraft===
Swim is fairly self explanatory - the higher your swim score, the less you get fatigued in the water, sink, or drown.
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This skill reflects a character's knowledge with relation to the intricate ways of manipulating magic. It includes both the spellcraft and lore skills.
  
===Use Rope===
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===Stealth===
Use rope enables you to use a rope more effectively, resulting in better and safer knots when called for.
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This represents a combination of a character's ability to hide and to move silently.
  
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===Survival===
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Survival is a measure of a character's ability to make use of the resources around them in order to increase their own abilities, including tracking. This skill includes survival and use rope.
  
==Targetted Skill Rolls==
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==Targeted Skill Rolls==
 
Right clicking on a character you wish to roll against will prove useful in the following situations, giving the recipient and the roller accurate feedback on the results of the roll:
 
Right clicking on a character you wish to roll against will prove useful in the following situations, giving the recipient and the roller accurate feedback on the results of the roll:
  
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===Diplomacy===
 
===Diplomacy===
 
Targeting a diplomacy roll will offer the proper resistance roll automatically.
 
Targeting a diplomacy roll will offer the proper resistance roll automatically.
 
===Forgery===
 
Targeting a forgery roll will offer the proper resistance roll automatically.
 
  
 
===Heal===
 
===Heal===
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===Intimidate===
 
===Intimidate===
 
Targeting a intimidate roll will offer the proper resistance roll automatically.
 
Targeting a intimidate roll will offer the proper resistance roll automatically.
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===Perception===
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Targeting a perception roll will reveal a disguised character. You may only do so if your character has reason to believe the disguised character is the character you are really looking for. Please see [[Rules|Disguise Rules]].
  
 
===Perform===
 
===Perform===
 
Targeting a Performance check on oneself will offer a general performance roll, while targeting it to another will dedicate it.
 
Targeting a Performance check on oneself will offer a general performance roll, while targeting it to another will dedicate it.
 
===Spot===
 
Targetting a spot roll will reveal a disguised character. You may only do so if your character has reason to believe the disguised character is the character you are really looking for. Please see [[Rules|Disguise Rules]].
 
  
 
===Sleight of Hand===
 
===Sleight of Hand===
 
Targeting a Sleight of Hand will offer appropriate stealing (or legerdemain) checks without actually stealing anything via the engine (great at parties!).
 
Targeting a Sleight of Hand will offer appropriate stealing (or legerdemain) checks without actually stealing anything via the engine (great at parties!).

Latest revision as of 16:06, 25 October 2018

Myths of Atlan uses a very customized skill system. Many standard skills have been combined into a larger skill. Still other skills have been added to give a wider range of role-playing options.

Additionally, some classes have had their base skill point allowances changed from those standard to NWN 2. Please see the class entries for specifics on these.

Note: Concentration still exists in Myths of Atalan, it is simply no longer a skill which requires skill point investment. Instead, all PCs now simply have maxed out concentration for their level and stats.

Note 2: You will come across many items in game that list a sub-skill, such as Listen, Move Silently, Acrobatics (Balance), etc. These items will only assign bonuses to their individual skill, and not the skill that controls them. So if you find an item with +2 stealth/+2 move silent, it will only act as a single bonus of +2 to each, and not a bonus of +4 to stealth. Rolls called for or made by DMs will still handle the skills separately as well.

Skills Removed for Myths of Atalan

  • Concentration
  • Craft Alchemy
  • Craft Armor
  • Craft Trap
  • Craft Weapons
  • Disable Device
  • Hide
  • Listen
  • Lore
  • Move Silently
  • Search
  • Spot
  • Tumble

Skills new to or altered for Myths of Atalan

Acrobatics

This skill measures the degree to which a character is able to control their body in non-standard actions and environments and includes skills such as balance, climb, jump, swim, ride, and tumble.

Diplomacy

This skill measures how smoothly a character is able to interact with other characters and NPC. This skill includes the skills of diplomacy and gather information.

Disguise

Disguise enables a person to assume an alternate appearance, through the use of cosmetics, dyes, and clothing combined. A character must have a minimum amount of disguise skill to disguise oneself great enough to assume a completely different identity (rename themselves). Only names that would make sense in character for an alternate character can be used in game. Successful disguises will also often use changes in pitch and tone in voice through the use of the perform skill. Please see rules for more information on Disguise.

Escape Artist

Escape artist enables a character to release themselves from bonds such as a rope or manacles, or squeeze through a tight space.

Knowledge: Arcana

One of the knowledge skills, this skill encompasses all that your character might know about the arcane, magic runes, cryptic phrases, and magical beasts.

Knowledge: Architecture

One of the knowledge skills, this skill encompasses all that your character might know about the construction, bridges, and fortifications.

Knowledge: Dungeoneering

One of the knowledge skills, this skill encompasses all that your character might know about being underground, from caves, caverns and spelunking, to aberrations and oozes found within.

Knowledge: Geography

One of the knowledge skills, this skill encompasses all that your character might know about the lands around them, the climate, terrains, and people found within the lands.

Knowledge: History

One of the knowledge skills, this skill encompasses all that your character might know about the past, wars that were fought, major past events, migrations and the founding of cities.

Knowledge: Local

One of the knowledge skills, this skill encompasses all that your character might know about current happenings, legends, laws, customs, traditions, personalities and inhabitants.

Knowledge: Nature

One of the knowledge skills, this skill encompasses all that your character might know about the natural world, from flora and fauna, to seasons and cycles.

Knowledge: Nobility/Royalty

One of the knowledge skills, this skill encompasses all that your character might know about the nobility, pedigrees and lineages, ranks and structure, as well as current persons of note and family heraldry and mottoes.

Knowledge: Religion

One of the knowledge skills, this skill encompasses all that your character might know about the religion. This includes all of the Overseers, myths, traditions, holy symbols, and even undead.

Knowledge: The Planes

One of the knowledge skills, this skill encompasses all that your character might know about each of the realms, the realm of the Overseers, the realm of mortals, and the Beyond, and those that dwell in the two realms that are not seen by mortals.

Linguistics

Linguistics encompasses all forms of language comprehension. Decipher Script enables a character to make sense of difficult writing, such as archaic scripts, those written in code, and incomplete messages. It is very useful for mages trying to understand or distinguish different arcane runes. Forgery is also now a part of Linguistics, and can be used to alter documents convincingly.

Perception

Perception measures the skill at which a character is able to take notice of the world around them and includes search, spot, and listen checks.

Sabotage

This skill reflects a character's ability to tinker with the workings of simple mechanical devices. This includes, picking locks as well as setting and disabling traps.

Sense Motive

Sense motive allows you to know when something is up, whether is it someone being untruthful and trying to pull a fast one on you, or the realization that something in the situation you are in is not as it seems.

Spellcraft

This skill reflects a character's knowledge with relation to the intricate ways of manipulating magic. It includes both the spellcraft and lore skills.

Stealth

This represents a combination of a character's ability to hide and to move silently.

Survival

Survival is a measure of a character's ability to make use of the resources around them in order to increase their own abilities, including tracking. This skill includes survival and use rope.

Targeted Skill Rolls

Right clicking on a character you wish to roll against will prove useful in the following situations, giving the recipient and the roller accurate feedback on the results of the roll:

Appraise

Targeting an item with Appraise will attempt to evaluate its worth.

Bluff

Targeting a bluff roll will offer the proper resistance roll automatically.

Diplomacy

Targeting a diplomacy roll will offer the proper resistance roll automatically.

Heal

Targeting a heal roll on a PC will inform you of any observed ailments you are able to detect with your current ability in the heal skill.

Intimidate

Targeting a intimidate roll will offer the proper resistance roll automatically.

Perception

Targeting a perception roll will reveal a disguised character. You may only do so if your character has reason to believe the disguised character is the character you are really looking for. Please see Disguise Rules.

Perform

Targeting a Performance check on oneself will offer a general performance roll, while targeting it to another will dedicate it.

Sleight of Hand

Targeting a Sleight of Hand will offer appropriate stealing (or legerdemain) checks without actually stealing anything via the engine (great at parties!).

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