Difference between revisions of "Character Backgrounds"

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Below you will find many of the selectable character backgrounds for your character in game. Each has benefits received from the training your character received when growing up in their original home location. Other character backgrounds may become available in the future.
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Below you will find many of the character backgrounds you are able to select for your character in game. Each has benefits received from the training your character received when growing up in their original home location. Other character backgrounds may become available in the future. Where it says 'Skills', these become the equivalent of class skills for your character.
  
==High Reaches, Tradesman==
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==Alchemist==
Like most others in High Reaches, you served your one year in the militia, then went straight into the workforce. While your chosen occupation might not be as glamorous as others, it is still a contribution to the city's well being and few would think any less of you for it.
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'''Feat:''' Brew Potion<br>
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'''Skills:'''  Knowledge Arcana, Knowledge Religion
  
Silver Palm (+2 to Appraise, Bluff and Diplomacy checks)<br>
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==Archer==
Weapon Proficiency (simple weapons)<br>
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'''Feat:''' Point Blank Shot<br>
Armor Proficiency (light)<br>
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'''Skills:''' Athletics, Acrobatics
Cosmopolitan (Profession [all]): All of the listed skills are considered class skills for the character, regardless of class choice.
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==High Reaches, Field Force Recruit==
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==Craftsman==
Like most others in High Reaches, you served your one year in the militia. Unlike many others, you took a liking to the military lifestyle and decided to stay with it. You enlisted in the Field Force, and have taken on the duty of protecting High Reaches' borders - scouting the environs for enemies and protecting its farms and merchant caravans.
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'''Feat:''' Expert Craftsman (x2 to stats for purposes of crafting)<br>
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'''Skills:''' Knowledge Engineering, Appraise
  
Blooded (+2 to Initiative and Spot checks)<br>
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==Defender==
Weapon Proficiency (simple, martial weapons)<br>
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'''Feat:''' Combat Expertise<br>
Armor Proficiency (light, medium)<br>
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'''Skills:''' Knowledge History, Athletics
Shield Proficiency (light, heavy)<br>
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Cosmopolitan (Climb, Swim): All of the listed skills are considered class skills for the character, regardless of class choice.
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''NOTE: Please contact a DM for forum access to the Militia as a recruit!''
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==Duelist==
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'''Feat:''' Weapon Finesse<br>
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'''Skills:''' Acrobatics, Athletics
  
==High Reaches, City Force Recruit==
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==Enchanter==
Like most others in High Reaches, you served your one year in the militia. Unlike many others, you took a liking to the military lifestyle and decided to stay with it. You enlisted in the City Force, and have taken on the duty of protecting High Reaches' walls and its citizens, enforcing the law and keeping the peace.
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'''Feat:''' Craft Wondrous Item<br>
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'''Skills:'''  Knowledge Arcana, Knowledge Religion
  
Negotiator (+2 to Diplomacy and Bluff checks)<br>
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==Engineer ==
Weapon Proficiency (simple, martial weapons)<br>
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'''Feat:''' Builder's Ruin <br>
Armor Proficiency (light, medium)<br>
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'''Skills:''' Knowledge Engineering, Sabotage
Shield Proficiency (light, heavy)<br>
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Cosmopolitan (Climb, Sense Motive): All of the listed skills are considered class skills for the character, regardless of class choice.
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''NOTE: Please contact a DM for forum access to the Militia as a recruit!''
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==Field Medic==
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'''Feat:''' Combat Healing<br>
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'''Skills:''' Perception, Healing
  
==High Reaches, Academic==
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==Healer==
Like most others in High Reaches, you served your one year in the militia. After your tour of duty, you decided to return to the Arcane University of High Reaches for more advanced studies. Even if you may not be an actual practitioner of the Arcane, the University provides opportunities in academia to all.
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'''Feat:''' Augment Healing<br>
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'''Skills:''' Knowledge Religion, Healing
  
Courteous Magocracy (+2 to Lore and Spellcraft checks)<br>
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==Merchant==
Able Learner<br>
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'''Feats:''' Silver Palm<br>
Weapon Proficiency (simple weapons)<br>
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'''Skills:''' Appraise, Bluff, Diplomacy, Intimidate, Knowledge Local, Sense Motive, Spellcraft
Armor Proficiency (light)<br>
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Cosmopolitan (Knowledge [all]): All of the listed skills are considered class skills for the character, regardless of class choice.
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''NOTE: Please contact a DM for forum access to the University as a student!''
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==Sailor==
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'''Feat:''' Able learner<br>
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'''Skills:''' Swim, Survival
  
==High Reaches, Temple==
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==Scout==
Like most others in High Reaches, you served your one year in the militia. After your tour of duty, you found that your faith and the Temple of the Hymn called to you to return to the Temple. You have begun to serve along side other priests, priestesses, bards, warriors, and shamans as an initiate.
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'''Feat:''' Great Fortitude<br>
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'''Skills:''' K Nature, Stealth
  
Strong Soul (+1 to Fortitude and Will saving throws, +1 to saving throws against death effects)<br>
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==Scribe==
Iron Will (+2 to Will saving throws)<br>
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'''Feat:''' Scribe Scroll<br>
Weapon Proficiency (simple weapons)<br>
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'''Skills:''' Knowledge Arcana, Knowledge Religion
Armor Proficiency (light)<br>
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Cosmopolitan (Heal, Knowledge [religion]): All of the listed skills are considered class skills for the character, regardless of class choice.
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''NOTE: Please contact a DM for forum access to the Temple as an initiate!''
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==Studied Caster==
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'''Feat:''' Spell Casting Prodigy<br>
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'''Skills:''' Spellcraft, Use magic device
  
==Frontiersman==
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==Thief==
Either by birth or by choice, you lived in one of the many sparsely-populated settlements scattered around Eramere. Survival in your village required constant vigilance, both for food and against roving bands of bandits, monsters or worse. While this has left you unaware of some of the finer points of cityfolk life, some may consider this a good thing. And even then, you still pride yourself on your independence and self-reliance.
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'''Feat:''' Weapon Finesse<br>
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'''Skills:''' Knowledge Local, Hide
  
Self Sufficient (+2 to Survival and Heal checks)<br>
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==Wandwright==
Alertness (+2 to Listen and Spot checks)<br>
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'''Feat:''' Craft Wand<br>
Skill Focus [survival] (+3 to Survival checks)<br>
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'''Skills:''' Knowledge Arcana, Knowledge Religion
Uninformed (-2 to Appraise, Gather Information, Knowledge and Lore checks)<br>
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Track<br>
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Cosmopolitan (Listen, Spot, Survival): All of the listed skills are considered class skills for the character, regardless of class choice.
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==Torican Mariner==
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==Warmage==
Life in Torica can be tough at the best of times, but you have eked out an honest living as a dockworker or ship's crewman. Years of labor under the Torican sun and at the mercy of Niomae's seas has left you weathered, but resilient. However, nowhere in Torica is safe from petty crime, and as a result you have taken some measures to protect yourself. But few outside Santina Bay can match your mastery of all things nautical.
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'''Feat:''' Combat Casting<br>
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'''Skills:''' Acrobatics, Athletics
  
Lightning Reflexes (+2 to Reflex saving throws)<br>
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==Warrior==
Nimble Fingers (+2 to Disable Device and Open Lock checks)<br>
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'''Feat:''' Power Attack<br>
Skill Focus [Swim, Use Rope] (+3 to Swim and Use Rope checks)<br>
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'''Skills:''' Knowledge History, Athletics
Weapon Proficiency (simple weapons)<br>
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Cosmopolitan (Swim, Use Rope, Profession [all]): All of the listed skills are considered class skills for the character, regardless of class choice.
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==Torican Thug==
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You grew up in Torica, and fell in with one of the many bands of roving children that learned to fend for themselves among the rougher elements of the island. You may have studied at the Torican school at times, but you always knew who really had your back, and how to get what you wanted, when you wanted it. Little has changed now that you're an adult.
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Lightning Reflexes (+2 to Reflex saving throws)<br>
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Thug (+2 to Appraise, Intimidate and Initiative checks)<br>
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Skill Focus [Open Lock] (+3 to Open Lock checks)<br>
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Weapon Proficiency (simple)<br>
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Armor Proficiency (light)<br>
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Cosmopolitan (Intimidate): All of the listed skills are considered class skills for the character, regardless of class choice.
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Latest revision as of 10:43, 28 February 2021

Below you will find many of the character backgrounds you are able to select for your character in game. Each has benefits received from the training your character received when growing up in their original home location. Other character backgrounds may become available in the future. Where it says 'Skills', these become the equivalent of class skills for your character.

Alchemist

Feat: Brew Potion
Skills: Knowledge Arcana, Knowledge Religion

Archer

Feat: Point Blank Shot
Skills: Athletics, Acrobatics

Craftsman

Feat: Expert Craftsman (x2 to stats for purposes of crafting)
Skills: Knowledge Engineering, Appraise

Defender

Feat: Combat Expertise
Skills: Knowledge History, Athletics

Duelist

Feat: Weapon Finesse
Skills: Acrobatics, Athletics

Enchanter

Feat: Craft Wondrous Item
Skills: Knowledge Arcana, Knowledge Religion

Engineer

Feat: Builder's Ruin
Skills: Knowledge Engineering, Sabotage

Field Medic

Feat: Combat Healing
Skills: Perception, Healing

Healer

Feat: Augment Healing
Skills: Knowledge Religion, Healing

Merchant

Feats: Silver Palm
Skills: Appraise, Bluff, Diplomacy, Intimidate, Knowledge Local, Sense Motive, Spellcraft

Sailor

Feat: Able learner
Skills: Swim, Survival

Scout

Feat: Great Fortitude
Skills: K Nature, Stealth

Scribe

Feat: Scribe Scroll
Skills: Knowledge Arcana, Knowledge Religion

Studied Caster

Feat: Spell Casting Prodigy
Skills: Spellcraft, Use magic device

Thief

Feat: Weapon Finesse
Skills: Knowledge Local, Hide

Wandwright

Feat: Craft Wand
Skills: Knowledge Arcana, Knowledge Religion

Warmage

Feat: Combat Casting
Skills: Acrobatics, Athletics

Warrior

Feat: Power Attack
Skills: Knowledge History, Athletics

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